Interesting Rush-Buying Trick
from
Stardock Forums
Suppose you have a social project that requires 2 months to complete. If you rush-buy it, you can then devote that turns' production to a new social project. However, you can't do this trick if the social project will be completed the next turn. So if only a few BC of credits finish the project, you are forced to waste an entire turn of production.
Here's the solution I cam across: Set your social spending slider to zero!! Now you can rush-buy the social project. Then, restore your spending slider. I haven't seen this trick mentioned anywhere else. It seems to be most valuable on tiny/rare with lots of trading, since I usually have lots of extra money.
Here's the solution I cam across: Set your social spending slider to zero!! Now you can rush-buy the social project. Then, restore your spending slider. I haven't seen this trick mentioned anywhere else. It seems to be most valuable on tiny/rare with lots of trading, since I usually have lots of extra money.