About resources sharing in cities

The city spam will become a must, I think. And the strategy where you get a few cities won't be really doable. Why ?

Because each city in your kingdom gives gold, food and every other resource bonus.

So resources will grow exponentially.

Wouldn't it be a better idea to limit cities that gives bonuses to those around ? (if a city is to the other side of the map, why would you get a bonus in food or gold production ?)

 

Just try that : start a game and limit yourself to 4 cities and try to get as much gold as possible in 50 turns.

And try spaming cities ... You'll see a great difference. And 50 turns is just too fast.

Am I the only one to think like that ?

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Reply #1 Top

Don't you mean that resources will grow arithmatically, not exponentially?

Reply #2 Top

No, it will be exponential because each new city will add to the already existing cities ...

1 city with mine = + 5 iron

2 cities with a mine in each = (5 + 1 from the town B ) + (5+1 from the town A) = 12 (and not 10)

3 cities with a mine in each = (5 + 1 + 1) + (5 +1 +1) + (5 +1 +1) = 21 (instead of 15)

4 cities with a mine in each = (5 +1 +1 +1) + (5 +1 +1 +1) + (5 +1 +1 +1) + (5 +1 +1 +1) = 32 (instead of 20)

5 --> 12 --> 21 --> 32 etc... is an exponential serial.

5 --> 10 --> 15 --> 20 is an arithmetical serial.

 

And I didn't take into account the caravans .. or the fact you can have pultiple mine in a city.

You can also use reverse thinking :

the first mine adds +5 iron

the second adds +5 iron + 1 from the other mine.

the third adds +5 iron +2 from the other two mines.

the more mines you get, the more they produce. Even if I like that idea, it will become a nightmare in the end-game.

 

One more thing : the caravans. A caravan is created for every link that can exists in your kingdom ! that's crazy.

With 2 towns : 1 caravans

3 towns : 3 caravans (a-->b, b-->c, a-->c even if a, b and c are like this : a------b------c)

4 towns : 6 caravans

5 towns : 10 caravans

6 towns : 15 caravans

7 towns : 21 caravans

8 towns : 28 caravans

... <<<some calculations later>>>

20 towns : 190 caravans ... Isn't it a bit too much ?

I think caravans should be limited to towns directly connected. With the case of A------B------C there would only be 2 caravans (A-->b and B-->C)

 

 

 

Reply #3 Top

5 --> 12 --> 21 --> 32 etc... is an exponential serial.
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No it's not. It's just N*(5+N-1), where N is the number of cities. It's not an arithmetic sequence, but nor is it exponential...

That said, I agree with you. If every city you build results in every one of your resources producing more per turn, then spamming cities will be the way to go. If you have enough resources it will be worth building cities in random, crappy spaces as long as you have the room and the land is already habitable (spread from other cities) - because the mere existence of the city will boost your resource production... The caravans make it even worse.

Sigh, local storage would solve this and every other problem with the currently planned economic system in such a straightforward way :(

I think caravans should be limited to towns directly connected. With the case of A------B------C there would only be 2 caravans (A-->b and B-->C)
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No, that would only encourage people to build roads between every pair of cities, resulting in huge, messy, ugly and out-of-place road networks...