Strange [bug|issue] with terror stars

I had all the victory types other than military disabled, Drengin Empire was the only AI left, with two worlds after various defections and conquests.

I build a terror star, destroyed both their systems but oddly it took about 10 turns (may be overestimating but certainly had to click the button more than twice!) for the game to identify the fact a miltary victory had been achieved. Despite them having no star systems their ships were still alive and I was still able to speak to their ambassador. This seemed much slower than usual...
260 views 3 replies
Reply #1 Top
If they still had one colony ship running around, they could still 'potentially' have one planet. That's one reason I can see.
Reply #2 Top
Well it doesn't count the colony ships...I have seen events create stars that were off the map, which the AI can invade, but the human can't see...I thought that I had fixed it, but apparently not...
Reply #3 Top
That brings back memories of a game I had where the Yor didn't have any planets listed on the diplomacy screen yet they were very much alive.... the darndest thing I ever did see