Strange [bug|issue] with terror stars
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I had all the victory types other than military disabled, Drengin Empire was the only AI left, with two worlds after various defections and conquests.
I build a terror star, destroyed both their systems but oddly it took about 10 turns (may be overestimating but certainly had to click the button more than twice!) for the game to identify the fact a miltary victory had been achieved. Despite them having no star systems their ships were still alive and I was still able to speak to their ambassador. This seemed much slower than usual...
I build a terror star, destroyed both their systems but oddly it took about 10 turns (may be overestimating but certainly had to click the button more than twice!) for the game to identify the fact a miltary victory had been achieved. Despite them having no star systems their ships were still alive and I was still able to speak to their ambassador. This seemed much slower than usual...