Mines/Reverse AA reg

IDK if anyone has used this reg build. I certainly haven't seen it in any games yet. In effect, you end up build an AA reg, but you start by getting mines and 1-2 levels of snipe, then proceed to dump all your points in stats, wings, scope, and maim. I've been using not because I find it partcularly strong (yet), but because it seems to keep the team bitching about no early snipes to a minimum.


The build order goes something like this:

1) snipe 1

2) mines 1

3) scope 1 or snipe 2

4) mines 2

5) maim1 (or snipe 2 if you have snipe 1 and think you need more snipe punch)

6) stats 1

7) mines 3

8) any of maim, scope, or EA upgrades

9) any of maim, scope or EA upgrades

10) shrapnel mines

11-15) wings (mix in 1 or 2 EA depending on if you need more armor)

15-20) max wings, put all the rest in EA


I typically take the anklet as my favor item, especially against DA.

I don't bother with mark usually, though it's possible to forgo EA points for it if you want - I think EA tends to help you more because you already should have 2 methods of slowing.

Items really vary. I'll often skip mana items, and cast only when it's clear it will help an ally and/or get a kill. I start with armor, and depending on the enemy I'll either start stacking health regen or armor. Getting nature's reckoning is key to AA reg builds, imo, and this is no exception, especially because of the lack of AoE for a long time.


Typical items would be something like below, a pretty typical AA reg build (starting with the '*' items):

  • Scailmail (*) -> Dualist Curiass or mana item -> uber armor like Bulwark (good luck getting it)
  • Banded Armor -> Narmoth's Ring
  • Guantlets of Brutality or mana item (*) -> Mage slayer
  • Natures Reckoning (get asap) -> Ash (again, good luck)
  • Slayer's Wraps

This one plays how it looks: Starts as a mine reg, with limited snipe power, and transitions into an AA reg for late-game. If the game actually does go all the way to lvl 20, you'll (finally) be as strong as any aa reg, though the points in snipe are useless at that point except to slow a faraway dg.

I'm still not sure if I find the build particularly strong, espcially if you're really getting singled out for harassment (likely to the case if the other team is any good). Keeping a health potion on hand until you get lifesteal items is still advisable. Mines help, and can offer good support, so your team won't bitch at you for not having mines and snipe as if you were just doing a full aa build.

I recommend early maim if you can - get it instead of snipe 1. I've been finding that even just maim 1 can make a noticeable difference when you're supporting a teammate.

1,410 views 4 replies
Reply #1 Top

I would honestly just forgo the either the mines or snipe. A Regulus is already weak enough, dumping points into skills just to get your teammates to shut up is just wasteful. I would firstly focus on a good AA build, then tell my teammates to shut up later. In doing an AA build, you have enough points to max out either Mines or Snipe if you hold off on maxing Maim.

I would recommend just putting your money into critical hit items and damage items and a small amount into HP or mana items. Duelist Cuirass and Slayer's Wraps is absolutely essential to an AA Regulus, as those items will be giving you the biggest damage boost.

Reply #2 Top

That's the full AA reg. Usually 1 pt into snipe for help with early ganks, and the rest to wings/scope/EA/maim and that's it. The mines actually give you some good early-game punch that lasts until lvl 10 or 11, by which time you dump your mana items and go attack AA.

I'd also like to add that nature's reckoning is even more important to get than slayer's wraps - it's both a mana item and does more damage than the wraps, at least until later levels, thanks to the fact it ignores armor and chains around. It's also a bit less obvious when it activates, giving you a furether psychological advantage.

Reply #3 Top

lvl 1 snipe never hurts.. dont bother with lvl 2.  You'll get them to stop bitching.. but more importantly you'll contribute fully early game.. and can just use it for assists late game if you're across map

Reply #4 Top

Yeah I avoid lvl 2 myself. lvl 1 is okay and doesn't really set you back. You can miss the 1 pt in scope or EA.

 

Not that it matters this last week or so - it seems very few games even get to lvl 15, nevermind lvl 20.