Diplomacy: More Stable Alliances, Federations, and Merging

I noticed that in Sins, empires can decide to cut off their alliance with you when you and they are the only ones left. I kinda wish they wouldn't do that until a later time; when resources began to run low, economic competition was high, and a cold war was looming. Will Diplomacy act in this way?

Even better, imagine 3 empires all allied to each other in a Federation of sorts. Now that would be impressive.

Or perhaps even two empires that were allied for so long that they decide to merge into one (naturally, the player's).

What do you think? Will Diplomacy do anything of this sort?

16,853 views 6 replies
Reply #1 Top

come on people only need federations becuase they can't defend themselves against someone else. now if everyone is in an alliance, what is the point of war?!

Reply #2 Top

Um. To have some fun with economic competition between non-warring factions? Not to mention, not EVERYONE has to be in it. Imagine one big empire attacks a system with 3 little ones, so they are forced to form a Federation/Confederation, which eventually defeats the big empire. Now, instead of immediately falling apart and killing each other (which is what usually happens with the AI), they stay together, but now compete "peacefully" over resources and planets until everything is sucked up and a cold war looms. Eventually some factions may kill off others by collapsing their economy, or total war may break out. Get it?

Btw, posted this in the "Diplomacy" section of the forum, where it belongs.

Reply #3 Top

This is a video game, not real life. Lets try to remind ourselves that the ultimate goal here is to eliminate your competition not play economic checkers. Diplomacy is supposed to give you the ability to undermine your enemy or ally all the while building up for a militaristic confrontation. Taking out some smaller players without wasting physical resources.

If you want a game that rivals reality your not going to find it here, stop asking for stuff that takes the focus off what the game is for, combat.

Reply #4 Top

Oh. Well, sorry.

Reply #5 Top

I agree that this game is for combat, mostly. But if they actually did add some sort of economic competetion or alternate victory conditions, I think it would appeal to more people, and just might add to the number of players that are currently playing now.

Reply #6 Top

Indeed. Didn't Diplomacy mention something about more insidious means of defeating your enemy, though? Hopefully there is some economic stuff.