didn't say to nerf health items,,,
benefits for damage , armor, dodge whatever
End of TB_MasteR's quote
To what effect? To make dodge and armor more meaningful you would have to increase autoattack damage. Currently for the majority of a game autoattack does paltry damage compared to skill damage for non-minion builds. Then when people get artifacts autoattack damage becomes extremely important and outscales even the current capacity for mitigation.
But what happens if you buff autoattack damage and defenses simultaneously? Suddenly minion damage becomes paltry because it's affected by dodge/armor/whatever just the same as autoattack. So then if you buff minion damage towers become even more inconsequential, even autoattacks would be a major threat to those towers. So then we have to give more mitigation to towers and the citadel, but then that makes reinforcements do poor damage to them, not to mention reinforcements will do paltry damage to players with the improved mitigation as well.
So then we have to buff up minions, and in the end you have to balance a shitload of variables all because some people are sick of UB having too much HP? It's ridiculous.
The only thing that might actually work without completely rebuilding everything would be a major armor NERF. If players couldn't mitigate 40% of all incoming autoattack damage with a single item then maybe you would see more focus on dodge/armor items instead of buying just one and calling it good. Minion damage would have to be toned down though, which might actually improve tower balance against them.