Making significant changes...

how do you?

Hello, I decided to mess around with the game files after getting bored with the style of play that the game starts with.

So far, i beefed up starbases so that they cannot be easily killed (it takes foreeeever to build the things) and i changed all weapons and defence techs to be more balanced with regards to space used and power.

But now comes the problem...

I want to be able to make shields defend against everything, And from what i am understanding on the xml files I would need to edit a basic operation script for what determines a Class. I already tried listing it as all classes, to no effect, i also tried copying the starbases xml defence listings and no luck there either.

So does anyone know what file i need to edit to make it work?

Overall goal is to:

make armor raise hit points instead of defence value

make shields defend against all and not usable by fighters

make missile defence tech defend against all, but less effect than shields and only usable only by fighters

restrict starbases to only 1 per sector.

2,153 views 3 replies
Reply #1 Top

You cannot edit a file to make shields defend against all weapons types. That is hardcoded in the game's main .exe file, and while it's possible (I think?) to decompile it and change stuff, doing so is illegal and very, very difficult. Regarding the rest of the bullets:

  • This is possible, provided that you have Twilight of the Arnor. You need to make the armor modules into fortitude modules.
  • Completely impossible.
  • Again, short of decompiling the .exe, you can't make a defense effective against multiple weapons types.
  • I'm almost 100% sure there are no ways of doing this.
Reply #2 Top

boo, that sucks. I always thought it was very lame that to defend against an attack you needed specific counter measures and that those counter measures were completely useless against other attacks which makes it entirely possible to become entrenched in a war against 3 opponents one using a different weapon type and so having to research 3 different tech trees just to have a chance.

 

As far as making the armor raise hit points...i tried copy pasting the fortitude bonus from one of the other ship components but it didnt have any effect?

Reply #3 Top

boo, that sucks. I always thought it was very lame that to defend against an attack you needed specific counter measures and that those counter measures were completely useless against other attacks which makes it entirely possible to become entrenched in a war against 3 opponents one using a different weapon type and so having to research 3 different tech trees just to have a chance.
End of quote
Actually not true: if you try to block a weapon with a mismatched defense, the damage will be deducted by the square root of the defense. Small comfort, I know, but yes.

As far as making the armor raise hit points...i tried copy pasting the fortitude bonus from one of the other ship components but it didnt have any effect?
End of quote
You actually need to create foritiude components with identical size, cost, and whatever else you want to transfer from the armors. Then delete the armors if you want to get rid of them.