[suggestion] Pirates and Long range jumps
I was thinking with the pirate upgrades for diplomacy. The pirates should have the ability to travel to stars other than the one the pirate base is on and travel through worm holes. I am not sure how this would effect the game balance, but there are many times I am playing on a map where there is not a pirate base on by starting star system, and I ignore the pirates for that game because they are not a threat because they can't visit any of my planets. This should not be too difficult to implement or at least test it.
What are your options on this.