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Show off your Sins model (pick a page)

Show off your Sins model (pick a page)

Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not.

At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better.

We are looking forward to seeing what you have created! :)    

Interested in importing your models into Sins?

Visit http://soase.weebly.com/modeling.html (thanks myfist0)
The soase.weebly is a compilation of many of the hard to find topics created by many experienced soase modders and extensively added to by myfist0. Check it out, you won't be disappointed.


From the beginning of this thread IskatuMesk has wow'd us with his models and ultimately released a video of his creations in Sins of a Solar Empire. This particular model was my favorite in the beginning and still stands out.

SivCorp looking to stretch new ideas from existing models managed to create several menancing models including the fantastic Vasari version seen here: (Vasari Flagship Sonar Kal'd used in the Distant Stars Mod)

 

It's my thread so a few of my stuff...

     Mass Effect Textures 

 

3,594,824 views 1,643 replies
Reply #876 Top

Geez, didn't think it could get much more complex. And then here we are. I can't imagine the poly count.

Reply #877 Top

Only about 12k or so. It's pretty much done now.

Reply #878 Top

Patriarch-class is pretty much ready to be optimized and rigged for the game now.

I am riding pretty close to the poly limit so I can't do as much as I wanted. I may add a GK-style ornamental bridge to it, but that would be about all I can add.

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Reply #879 Top

You make the models that I am working on look like crap.

Reply #880 Top

Iskatu... if my programmer ever gets off his lazy ass and I move forward on my project, I will so hire your ass one day.

Reply #881 Top

 

Just some untextured frigates for my mod, SoP91,

Griffin

Hydra

Chimaera

Voyager 1000

Goblin

Critique, please?

I would rather have finalized models before moving on to textures.

Reply #882 Top

Here's one that I just finished.

The Metal/Crystal Miner (The extractor)

Reply #883 Top

Quoting KrdaxDrkrun, reply 879
You make the models that I am working on look like crap.
End of KrdaxDrkrun's quote

 

With 3 years of modeling under my belt this is what my models looked like.

 

 

So... yeah. You're doing fine bro.

 

Draakjacht > I don't take commission offers :D I've already turned down an indie game company and a few others.

Reply #884 Top

Krdax, the models are not bad in their basic conception. It's just a matter of finding out what details should be added. For example, I was working on a carrier modified from a mobile refinery. So, first I designed a refinery with storage tanks, processing houses, pipes up the yin yang, and all the facilities to make the thing mobile and house men. This meant looking at pics of refineries, cargo ships, etc. Then I thought 'what can be ripped out and replaced?' The launch bays (space flight sim) were fine as they were, given that it housed hauling vessels. I had to modify the storage facilities for extra crew housing, clear loading platforms for weapon mounts, and have any recreational areas (the few that were) plated over for defense. A few other trade offs later (using carriers of varying sorts as references), I had a rustic looking carrier.

Now for specifics: The Griffin is a good start, but can you define the nose to be more aesthetically pleasing? What are its battle capabilities, if any? Have those points defined by being housed or jutting to allow access to a wide arc or sheltered against attack.

The Hydra is in pretty good shape. If you want to fancy it up, consider segmented bulkheads, beefing up the turreting missile pod, or running equipment access points along edges where workmen can get access. Keep in mind the scale of your vessel. If it's a fighter, the cockpit should be the access point. If it's a small frigate, there should be hatches low to the ground. For a capital vessel, docking ports, emergency pods, and landing bays are the means of getting in and out.

The Chimera is also fairly well defined in its role. Low sitting equipment access panels can dress the upper surface. Perhaps try to develop a nose or have it fall inward for extra equipment or some form of intake. Have the engine connection truly ribbed and give the engine itself more access points since it's a piece of equipment which requires massive maintenance, a good rule all around. The projections on top of the engine can be coupled with low lying equipment boxes are rise from an inset with its own fairly exposed set of equipments.

The Voyager looks like it should be simple. I think you should do little to it. You can break up flat areas with panels if you wish, but the only thing I would really push for is making the solar panels full 3-D rather than just paint on the individual sections. They should look like window panes with the cross supports rising between them.

The Goblin isn't bad as what looks like a skirmisher or light support role. Again, develop the nose, sketch and play with a myriad of ideas. They don't always come out on paper as is possible in 3-D, but you'll get a good starting point. You might consider expanding on the rear portion of what I think is the gun. If so, you can add what looks like ammunition stores that lock on or just extra housing for the projection system.

Love the extractor. Wouldn't want it changed.

Iskatu, I understand. That's not even my biggest issue at this point. I would only approach you seriously if I could offer a guaranteed salary cause I know I would want the same.

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Reply #885 Top

Now I am just about finished the unnamed Warlord's heavy destroyer.

I'll still probably work on the bottom and rear a bit right before I put it into sins.

 

/edit

 

And wrapped up the day with another Anahn fighter.

 

Reply #886 Top

The big dog is very much shaping up. A real beast, especially from that front angle.

I love the aesthetics of the fighter. I daresay it's done. At least what I can see of it is amazing and I just love the foreign wing design.

Reply #887 Top

I tried an old and archaic technique I had to making UD ships and now have the Tyranny fairly ready for detailing.

 

 

It obviously will need more pointy and such.

Reply #888 Top

Although I see what you mean about the pointy, I do like that your UD ships are becoming more and more definitive as actual vessels. Although I get dressing it up with the style you chose, I also like the spikes to accentuate the base structure rather than be the base structure. Again, they're developing very nicely.

Reply #889 Top

Thanks for your critique, Draak; I shall change my models accordingly.

Anyways, I am aiming for a consistent racial look for the HDN, (As that is the race to which these ships belong.)

Did I succeed? I don't think that I did a very good job...

 

Ah yes, the ships are supposed to be frigates:

Griffin- AA ship with large banks of microdart launchers up its sides.

Hydra- A colony ship, meant to look heavy, but capable of holding large amounts of people. Has one microdart launcher on top.

Chimaera- A long range frigate armed with two large railguns. Light and nimble, but fragile.

Goblin- An assault frigate armed with a heavy electron stream cannon. It can disable other frigates' abilities amd run power through its armor to increase its durability.

Voyager 1000- A light, extremely cheap scout armed with a microdart launcher and the ability to look at distant gravwells. It can also do some damage with research and a solar parabolic refraction amplifier.

 

@Iskatu, words still fail me. I don't believe that I will ever get up to where you are modeling-wise.

Reply #890 Top

 

Almost finished, save optimizing some unseen faces.

Reply #891 Top

Still mind-blowing.

Reply #892 Top

Might as well throw this in here.

Reply #893 Top

Amazing.

How do you make your pictures?

Photoshop?

Reply #894 Top

Quoting KrdaxDrkrun, reply 893
Amazing.

How do you make your pictures?

Photoshop?
End of KrdaxDrkrun's quote

Takes an ingame screenshot then plays with it in Photoshop iirc.

Reply #895 Top

Quoting IskatuMesk, reply 890
Almost finished, save optimizing some unseen faces.
End of IskatuMesk's quote

Freaking wicked dude....

Reply #896 Top

Updates!

A Goblin Battle Frigate with its new weapon on the bottom.

And the fixed top side.

The fixed Solar panels and gun for the Voyager 1000.

A top view of the Chimaera Railgun Frigate, note the more squat profile and the engine shields and the ribbed connections.

A front view of the Chimaera, to see its profile more clearly.

The underside in detail. (Chimaera again)

Engines and plating on rear of Chimaera.

The lightly edited Griffin AA frigate. The panels on its sides are full of microdart missile launchers.

A front view of the Griffin.

A side view, note the racks of microdart launchers again. Not really evident, though.

A top view of the Griffin.

A Hydra Colony Frigate, very similar, but still slightly different. The Microdart launcher on top is larger, and the colonizer hangar is larger likewise.

The Scarab Assault Carrier. A cruiser with a complement of three squadrons. More fragile than an Aeria, but cheaper.

A front view of the Scarab.

And a rear view.

Now on to structures.

The Frigate Node, builds frigates.

Capital Node, builds Capital Ships.

The Military Research Server Node. A military Research lab.

The Extranet Research Server, a civic research lab.

 

Critique?

Reply #897 Top

Will give critique later

Reply #898 Top

My first model, and debut into the modding community, here is the Sentinel Class Landing Craft: an Imperial Stormtrooper transport to fulfill the role of colony frigate.

Sentinel

Sentinel Rear

Sentinel Underside

 

Reply #899 Top

Krdax, your Chimaera, and esp. the labs, are quite well done.

NomeMD, would you be able to upload that model? SoGE actually needs a Sentinel model, and what you have here is absolutely wonderful. Of course, you would be credited for it's usage. :D

Reply #900 Top

Thanks,

What am I doing wrong with the rest? Are they too square? Too simple?

Should I make the other ships look more Chimaera-y? Have more open parts? What?

I won't feel bad if I have to start from scratch. Please tear them up, make me feel bad. Please. It would certainly help me to improve, as I have never done modeling before.