Reg build w/ AF and Mard's Hammer

I watched a replay...I think it was cow's when he romped playing Occulus...with all high level palyers. One of the guys palyed Reg

  • one point in snipe
  • four points in mine
  • three points MB
  • and max AF
  • one or two points scope

favor item was Mard's hammer

He seemed to do pretty well but I have read before AA Reg builds are no good. So is this a viable build or no?

8,365 views 42 replies
Reply #1 Top

My friend and I used to do Reg/TB on Crucible WAYYYY back. He would use this build and I would use BotS. Our AA damage was crazy go nuts at the start and we'd get a large lead early on from it.

I think that BotS is a MUCH better idea though. I mean, 15 damage for unlimited mana? He didnt want to, but that's my suggestion.

Reply #2 Top

Could you post the replay?

It really comes down to a matter of skill. The numbers don't add up in Reg's favor, but a skilled player can compensate for the weakness by playing better.

Reply #3 Top

Blade of the serpent is in every way superior to Mard's hammer.

As for this build, yes, I think it could work. Here's what I would do to try it:

  1. Snipe I
  2. Angelic Fury I
  3. Mines I
  4. Mines II
  5. Scope I
  6. Mark of the Betrayer I
  7. Mines III
  8. Angelic Fury II
  9. save
  10. Mines IV & Mark of the Betrayer II
  11. Angelic Fury III
  12. Angelic Fury IV
  13. Maim I
  14. save
  15. Vengeance & MotB III
  16. Maim II
  17. Maim III

After this, there it doesn't really matter what you get. On a side note, I think people underestimate Vengeance, it does 500 AoE damage for 0 mana and it is an instant cast :)

The strategy for this would be to activate BotS before using mines or before AA-ing creeps with the AoE from AF.

You need to use BotS to your advantage and get 4 health items and a damage item (an early mageslayer would be great)

The reason regulus is looked on as the worst DG is because

  1. He has no stuns
  2. His abilities cost a ton of mana
  3. He needs health and mana items to be successful
With this build, you would basically play him like a BotS torchbearer. If anyone tries it, I'd love to see the replay (make sure you tell your teammates that you only have 1 point in snipe)

Reply #4 Top

I've been inspired to play Reg. :D

Reply #5 Top

Heh, I knew you would

Reply #6 Top

Hey man. I love the BotS. I was trying to think of anotheR DG to play but until I posted my first reply here...I didnt thank about Mr. Reg.

Reply #7 Top

You know, Teseer, you could play a BotS beast. No one does that anymore. They all use BotF.

Reply #8 Top

UB doesn't have many mana issues until mid-game, especially compared to TB, Regulus, and QoT. I tried BotS on him, and it isn't worth it in my opinion. BotF seemed to work much better with UB because of ooze.

Reply #9 Top

BotS makes a much better choice than Mard's Hammer imo.  

You still get a little bit of additional damage, but you can now drop more mines which is more beneficial mid-late game than slightly more aa dmg.

Start is still 25 dmg gloves and banded armor, and picking up slayer's wraps / mageslayer eventually.

Reply #10 Top

I hate Beast. I hate him with a passion and I feel like I would be betraying all my morals playing him ;)

Reply #11 Top

Sadly, BotS doesn't work with mines :-/

Reply #12 Top

Works with AF though.

Reply #13 Top

first off, this is a terrible build and only viable in noob games.

second, any build with regulas is awful in comparison to what that player could have added to the team by picking another dg.

third, with over 400 games played as reg I am 100% convinced the only remotely useful build is SoR+4 hats+full snipe/mines/MotB.  Every penny you earn over the 4200g for the hats goes to cit upgrades.  If there is another reg pinging you on the other team then spend 550 on banded armor but otherwise all cit.

Fourth, reg is stupidly weak and stacking 023182039181320912831 armor and hp won't change that.  Learn to not get hit and play safely if you are going to play reg and put your money into the cit if you want to help your team at all.  Running around oom trying to tank stuff with your 10k in armor is not complimentary to regs abilities and strengths.

Fifth, if you want to see cool numbers at the total expense of your team (and most likely a lot of deaths because you aren't good at staying at range) get mards hammer, full AF and full stats at level 9+.  Buy crit gloves and the lightning proc trinket followed by mageslayer then ashkandor.  1 out of every 20 games you play you might actually live long enough/get enough gold to pull it off but you will auto attack for 900 every .5s with 4x and 2x crits lefts and right.  Once you finally pull it off revel in your accomplishment and never play reg again for the sake of your teams.

I've done the above more times than I can count but I've never gone mards, rather anklets and buy boots of speed first thing so that I never die, even with 2500hp at level 10.  Still... terrible build.

 

 

Reply #14 Top

This build is not good if your opponents stack armor.

If his targets had Scale Mail + Nimoth, DMG a shot would be what, in the 120 range most of the time? Good luck cutting through 5000 health with AA while having no mana + life.

This build would be better with BoTS and only 1 point in early AF. (for sucking up mana).

1) Snipe 1
2) Scope 1
3) Mine1
4) Mine2
5) Angelic Fury 1 *
6) MoTB 1 *
7) Mine 3
8) Scope II
9) save
10) Mine 4 + MoTB 2

Scope 1 comes early because it greatly increases your survivability and tower defense ability.
Mines 1 is bad, but mines 2 can be lethal at this point if you drop 2 on a DG and then kite them into 4 more, which is probably the biggest strength of BoTS on Reg... always being able to build up a minefield to fall back into while still firing strategic snipes.

*Angelic fury is not taken until you go to the shop once and increase your mana pool. You can fill it without AF up until then. If you get MoTB before going to shop, you will need to go to shop soon enough trying to use Mines, Snipe and MoTB at the same time.

Reply #15 Top

You know, Teseer, you could play a BotS beast. No one does that anymore. They all use BotF.
End of quote

Apparently you've never played my beast... oh wait thats right I have only played like 20 games w/ him  :D BotS ftw! (Its better than BotF if you don't lose too much lvl 1-5 then things even out)

Reply #16 Top

I have no clue what you guys are smoking (except Teseer hehe) but angelic fury is a great skill, which is on par with ooze. You can kite two people at once if they double up in a lane. You can recharge your mana so that you don't need to spend 15k on mana helmets. You can actually take damage in fights so that when an enemy UB spits on you you don't have to run back to the crystal and cause your team to lose. This game is 40% health stacking, 60% citadel upgrades. If you're spending all your money on mana helms, you doin it rong.

Reply #17 Top

"If you're spending all your money on mana helms, you doin it rong."

Magnus is talking about a SoF mine+snipe focused build, not getting AF.

Btw, Sedna lolz at AF.

Reply #18 Top

Ironically, a snipe Reg build will rape an AF build with no health. Out-kiting snipe is sort of impossible.

Reply #19 Top

Out-kiting snipe is sort of impossible.
End of quote

Sedna with high priests takes no damage from snipe spam, even with staff of renewal I think.

 

Snipe is good for kiting assassins though, assuming their teammates aren't sharing monks (which any good teammate would do)

The build I just created in 5 minutes would do twice the damage of the standard mine/snipe build and still have triple the health.

Reply #20 Top

still have triple the health.
End of quote

But even with triple the health you will die enough from levels 5-10 that it won't matter, at all

Reply #21 Top

How does having more health make you die more? I do not understand at all. Basically the strategy would be to kite as much as possible while throwing mines at their feet and using MotB every time it's off cooldown. Just because you've seen some noob regulus use AF doesn't mean it's a bad skill; it just means he wasn't using it right. You still have to be cautious with this build, but you can survive a lot longer in team fights, and as a result, do more damage.

Reply #22 Top

Quoting Splitshadow, reply 19

Out-kiting snipe is sort of impossible.
Sedna with high priests takes no damage from snipe spam, even with staff of renewal I think.
End of Splitshadow's quote

This is why, regardless of build, regulas is awful.  I didn't mention this but I won't EVER play reg unless the other team has 0 or 1 generals (even with my 4hat SoR build).  Anymore and it's worthless. 

Also as far as my build goes I said specifically that you spend only 4200 gold TOTAL for the entire game (on yourself).  Perhaps you didn't read it and then implied that I said you should spend 15k on hats alone.  The whole point of reg is to be support.  You support the team best by hammering the enemy with snipes and mines as fast as you can literally spam them all game long (which has a huge impact early on with lane control and tower destruction) and by buying currency 1 2 AND 3, xp 1 2 AND 3, fort, splash and all minions, as soon as you have the warscore while your team is free to spend their gold solely on themselves.  Just about any character can make much better use of the gold on themselves than reg can and conversely reg is the only character who can truely harrass the enemy while taking 0 risk and basically hiding in the base where he needs 0 items besides cheap hats.

The problem with reg right off the bat is assuming he is meant to be played as a demigod, rather than a support character for real demigods.  Taking AF means putting yourself in harms way and spending on yourself rather than the team which is ignoring both his strengths (which are weak to begin with), ergo any reg with AF is a noob.

If you think you are a better player than me and you think you have more experience than my 400+ games as reg (trying to prove the exact point you are now btw and failing horribly) then by all means play AF reg till your hearts content until you learn the same thing I did, just don't do it in my games.

Reply #23 Top

One other thing that is very imporant to note is that snares are capped (I forget the %) but essentially wand of speed nullifies any and all reg snares.  Noobs won't know this and it might appear that AF kite build is good as a result but any good player will just buy a wand and obliterate an AF reg repeatedly.

That being said... I wonder how many people actually know this?  I've only seen a handful of people use it against me back in the reg days.

Reply #24 Top

I was referring to a snipe reg that snipes an AF reg. The AF reg can't do squat about it.

Reply #25 Top

You can max out AF, and put 1-2 points in EA, plus have 4 pts in both snipe and mines and 1 in mark by lvl 15. It's has the best of both worlds. Personally, I find mines/snipe/mark strongest, by a long shot. You can supplement with the favor or your choice (renewal imo is probably the strongest).

 

I used to do AF reg. I found if you do AF, you rely on AA and it's AoE. Forget mines. Snipe is sometimes useful, so 1 pt there in it, but all the rest in to AF and attributes. It's getting point into attributes that is key - by lvl 10 you can have 4-5 pts in them, giving you something like an extra 600 health, 125 armor, higher regen, and +10% attack speed. It actually closes the health gap between you and a UB. However, you'll probably still get owned unless you're a kiting god.

 

I still prefer the casting reg. IMO it's just more fun to play, and more intimidating to your enemies for the first 10 lvl with that 700-1000 blast from far away. I just hope in the next patch they reduce reg's cooldowns, at least for mines and mark, to give him a bit more viability... They need to make up for that lack of interrupt or stun.