Queen of...Shamblers...Build...

Creativity is lacking in the name I know -_-

 Ok. Even though this is my first post on this forum I've played this game long enough to find and create a very successful build for Queen of Thorns. It's not terribly different from the rest but I was 'inspired' by all the other builds in this strategy section. So. Ya. Here's my build.

1. Summon Shambler I

2. Entourage I

3. Bramble Shield I

4. Summon Shambler II

5. Entourage II

6. Morale I

7. Summon Shambler III

8. Entourage III

9. Bramble Shield II

10. Morale II

11. Morale III

12. Bramble Shield III

13. Morale IV

14. Bramble Shield IV

15. Morale V

16. Morale VI

17. Compost I

18. Compost II

19. Compost III

20. Summon Shambler IV

 

Item Build:

Favor Item: Ring of Divine Might

Starting Item(s): Priest Idol I

Early-game Item(s): Gladiator Gloves, Archer Idol II, Warrior Idol II, Vlemish Helm, Nimoth Chest Armor

Mid-game Item(s): Archer Idol IV, Warrior Idol IV, Gloves of Fell-Darkur, Priest Idol IV, Theurgist's Cap

Late-game Item(s): Nimoth Chest Armor => Groffling Warplate => Godplate, Vlemish Helm => *Artifact* Cloak of Flames

 

Some sutff you might notice...:

A few Issues you might find in the Build ability area...

1. Shamblers are taken early.

Two reasons,
a) Considering this is a Minion build it only makes sense to go with Shamblers ASAP with your Monks.
b) By taking Shamblers first you save that extra mana for that case where you get 1v2/3 without warnning and you need to run. At the beginning, this mainly for survivng that escape or for that odd push towards the enemy.

2. Entourage.

Shamblers received a buff to their stats at ability levels: I,II,III, & IV, and because of that Entourage went down by a lot.

Queen of Thorns
- Summon Shambler: Summon Shambler now increases health and damage of Shamblers as you gain new ranks. The values are 5/10/15 damage and 125/250/375 health.
- Entourage: Shamber buff decreased to compensate for Summon Shambler's boost. Damage reduced from 10/20/30 to 6/12/18 damage and 250/500/750 health to 165/330/495.

 Shamblers now do an extra 5 for damage every rank. Entourage provides a very small extra bonus if you compare. so really, if you take Entourage, your getting an extra 1/2/3 damage... (When I look at this I lol at the fact that I'm trying to defend Entourage but all I can say is that you gain damage and health. more than Morale can provide early in game in this specific build...)

3. Bramble Shield is taken at level 3.

 This is a minion build. You think your going to have any minions around it you cast shield when ever you feel like it? It's a bit far in the build, technically, but if your doing the build correctly (that is if you like it) you wouldn't need it frequently. If your needing it that much, your not micro-ing enough with your minions.

 Favor Item and Starting Item is logical. No problems here. Early game to late will get guys angry. This build costs slightly more then others, if you haven't gussed by now.
 QoT is shit right now, buying upgrades for your teamates isn't going to change that. For the other half of this build to work you need some decent players who actually are willing to buy currency and some tower regens for you so that you can concentrate on buying the minions and damage for them. Pushing will be extremly easy for you if your teamates do this for you. Which will actually help the whole team really. Now that I think about it, if you don't have to buy currency 1 and priests then you should be fine to both save up for cits and save up for upgrades. You just can't afford to be behind in damage.

Early: We need a full army fast. At lvl. 7 you MUST have atleast a lvl 2 Idol for each. (besides Priest but you could if you wanted to.)

Mid:At around lvl 8-11 you need now atleast lvl 4 Idols for both Archer and Warrior. Atleast. Later, that Fell-Darkur is going to make a HUGE difference in minion damage output. After buying the glove you save up now for Priest Idol IV. The reason why I think Priest should be taken last is because for one thing, Warriors soak up and basically distract other creeps and towers while the Archers deal the main shit towards their face. Priests, while their healing makes a huge difference doesn't play a big part in the damage dealing.

Late: Groffling for that extra resistance and CoF because of the lack of Mana items and a proper AoE.

Theurgist's Cap: This can be an optional item if you want. The reason why I took it is because, for one thing, it is the last item you get for any mid-game matches, and the other is because it actually pops up frequently if you haven't noticed. It actually appears at the worst times possible too. Since it has a 5% chance to activate sometime while that UB is attempting to deal some kind of damage to you that item will activate mid battle. Since the battle and micro is already hard enough some players wont notice it and take a huge beating for it. To me, this item helps a lot in 1v1 with minion support.

Pros of this build:

1. Minions will do a shit load of damage... really.

2. People wont treat you seriously (your the Queen of Thorns. who would give a shit) ...use this to your advantage.

3. In order to deal damage to you, the Demigod will either ingnore your minions and take damage, or fight your minions and still take damage. or, the msot common, run in cast an AoE ability. This will wont do shit. He will have to run, or he will die.

4. Towers will go down fast by lvl. 7+

5. Early game. Because of the early damage your Shamblers do, you will have the lane to yourself unless they start to hate you and go 1v2 -_-

6. You can push easily...really easily...

7. Holding the line should never. EVER be an issue. If you are foced to run from ANY 1v1 fight your doing something wrong and should stop using this build. If you can't even hold the god damn line your just killing the team...

8. Farming is actually easy and possible :D

Cons...:

1. Your weak.... shit weak. Your wearing nothing...literally nothing. The only thing she can show off is her noticably personal breeze that seems to be thrown at her head. That and other...more detailed things...

This shouldn't be a big problem though, so to speak. If your taking too much damage its because your either in the cluster fuck of your minions (Demigods will target you in the group instead of minions) or in front of them soaking the damage and not them. The only time when you should attack is when they, the enemy Demigod, is below 50% health.

2. You have 1 mana item. Again, this shoudln't be a problem. You need to micro your minions a lot in this build. You yourself will actually do little in the fight. If your constantly casting SS over and over again its because your sucicidng your own forces ex. throwing them at towers or just have them circle around for some reason...

3. It costs a lot. The build will be its best if your teamate support you a bit with the upgrades.

4. Takes a lot of micro for your minions if you want to save mana and yourself from contact with the enemy.

 

Some tips if ya wondering:

1. Minions go first, then you.

2. You always stay behind your minions (during battle) unless your going in for the finishing blow

3. Always have a full army.

4. Don't leave the crystal until you have the maximun of minions you can have at the time on the field and a BSyourself for a little boost.

5. This build late game gives you tanking capabilities, while this is great don't go ahead of yourself and be at the front of the line, your Shamblers do that for you.

6. Basically, everything you would normaly do, your Shamblers will now do.

7. The build is working if:

-you can fight and ALWAYS win 1v1 fights.

-you can leave your minions alone and can hold the lane by them selves without your help (Demigod's included)

-when your pushing and bringing down towers becomes rediculously easy for you.

-you don't die.

-the build is working when you kill a Demigod and all you get is "wtf"

-when, on the occasion, can hold off 2 demigods at the same time. Very possible.

Since this is my main build Critizism would be awesome actually. Throw in there an idea here and there. Maybe a compliment to boost my self-esteem...anything like that.

If you are interested...: http://www.gamereplays.org/demigod/replays.php?s=9bb97b55adb042553d609ad67b13d340&game=51&tab=upcoming&show=details&id=111365
(Ignore on the order I choose for items >_< not what I intended to do...)

...also if my overal strategy is missing something please tell me. Would like to have a proper startegy guide if anyone seems interested in this :D

5,572 views 34 replies
Reply #1 Top

First off not getting shield at level one is a bad thing, early game having shamblers immediatly ius nice, but you need to understa you are still support. Shield does not only save you, but teammates around you as well. I tried the whole starting with shamblers thing and each time I lost a teammate which I could normally had saved with shield, but waiting to level three is really not that great a deal.

Secondly, due to the nerf to entourage it really is not worth it early game anymore, you either should go morale or compost first as they are more useful abilities.

 

Third: in a matter of importance you should go Monks, glove, vhels. The damage output of your minions are more important then your mana regen.

 

Forth: Unless you got a large flow of money coming in, going beyond level 1 of idols are a bit pointless. Excluding the siege archers; the bishop and the minotaurs really aren't worth what you have to pay to get them. But then again more damage the better, but only if you have enough money.

 

With the minion build; you should never ever be going into AA range even if it is for a killing it,why? Chances are you won't get it, because QoT is naturally slower then every demigod except Rook; who with hammer your ass and your minions if you don't tred lightly. and even still a demigod can easily pop a sigil and take you out before you can kill it. All it take is a level 15 pent or fireball to drop you down to about half your hp as a minion qot. Late game you are more dependant on your teammates more then ever; especially when facing a competant opponent. Do to demgods that will be stacking armor; the damage of minions will go down an bit, and it will be wise for you not to face any demigod in 1 on 1 especially not one with an aoe. Also don't just suicide minions into towers, Teseer will hate you.

Reply #2 Top

QoT minion builds are difficult because of the + minion hp item glitch (see the problem reports forum if you are unfamiliar). The Uberfix has a fix for this.

QoT doesn't need to get shield at level 1. If your teammates need a shield to save they that don't deserve to get one, especially if they never bother to ask if the QoT has the shield. Consider this, if you had been another class they would be dead. They need to not over extend themselves, and not just rely on the QoT "because she is a support class".

QoT needs to pull her weight on the team, being a healer/supporter isn't going to work out against good teams. Sure, she can give another demigod twice or three times the health they normally have, but by not doing any effective damage, she is dropping the DPS of your team. QoT DPS against demigods is bad, unless she is within melee range with Spikes. Then she is a fragile butterfly in melee range.

The real power of a minion QoT build is being able to stay out in a lane forever getting creep xp and gold the entire game. That will allow you to gain a level and gold advantage (which you really need). If you ever stop leveling, you are giving up the minor advantage you have. Seeing a Minion Build QoT on my team at level 10 when everyone else is level 14 makes me very sad.

If the other team has a Demon Assassin, don't use this build. You have to take the Blood of the Fallen to have a chance at survival. Even then, you have really bad odds.

Best Minion DPS Boost for QoT for gold value:

Monk 1, Archer 1, Warrior 1, Archer 4, Warrior 3, Monk 2, Warrior 4, Monk 4

Best Practical Minion DPS Boost for gold value:

Monk 1, Archer 1, Warrior 1, Archer 4, Monk 4, Warrior 4 Only get Gladiator gloves and Gloves of FelDur after you have maxed minions.

Entourage isn't worth it for the DPS. It gives 6 damage per attack per shambler (3 DPS per Shambler, 12 DPS max).

Bramble Shield III & IV may not be worth getting. They are mana intensive, and you'll always be low with a Minion Build. Plus the extra health isn't going to save you, just make you "think" you will be okay.

Reply #3 Top

because you challenging synns authority of QoT XD

At Level 1 you can hold a flag easier against any demigod with monks and bramble shoeld at level 1 then you can with monk and shamblers. Especially against generals who also posess minions, monks, and the capability to out heal the damage coming from early monks and shamblers.

Especially when facing another general

Reply #4 Top

Quoting Ptarth, reply 2
Best Minion DPS Boost for QoT for gold value: Monk 1, Archer 1, Warrior 1, Archer 4, Warrior 3, Monk 2, Warrior 4, Monk 4 Best Practical Minion DPS Boost for gold value: Monk 1, Archer 1, Warrior 1, Archer 4, Monk 4, Warrior 4 Only get Gladiator gloves and Gloves of FelDur after you have maxed minions. Entourage isn't worth it for the DPS. It gives 6 damage per attack per shambler (3 DPS per Shambler, 12 DPS max). Bramble Shield III & IV may not be worth getting. They are mana intensive, and you'll always be low with a Minion Build. Plus the extra health isn't going to save you, just make you "think" you will be okay.
[[I'm not sure why the post isn't formatting]]
End of Ptarth's quote

 I can agree with this, alothough I'm confused on why you would leave out rank III & IV for Bramble Shield. If I do consider making this change should I replace with Mulch or something? And on Synn's post, if your doing a minion build wouldn't it be more quicker to have already your Shamblers out even if, for example, LE had his minion build going? Shamblers attack with an AoE and this goes pretty far out so while doing damage to the grouped up NW your destroying creeps in the background. The time between lvls 1&3 isn't that big IMO. But I can't disagree with what you say about helping others when holding the lane by having shield atleast by lvls 1/2.

Idk. For me, its easier to hold the lane with Shamblers & Monks. Btw was Entourage useful before the patch? and is Compsot a better selection? The reason also why I'm not taking Compost instead of Entourage is because to me it's nice to have your Shamblers do the most you can do without having to wait for a creep wave to get to that maximun (forgot to add -_-)

Reply #5 Top

Quoting DarkPAINSDeaTH, reply 4

Quoting Ptarth, reply 2Best Minion DPS Boost for QoT for gold value: Monk 1, Archer 1, Warrior 1, Archer 4, Warrior 3, Monk 2, Warrior 4, Monk 4 Best Practical Minion DPS Boost for gold value: Monk 1, Archer 1, Warrior 1, Archer 4, Monk 4, Warrior 4 Only get Gladiator gloves and Gloves of FelDur after you have maxed minions. Entourage isn't worth it for the DPS. It gives 6 damage per attack per shambler (3 DPS per Shambler, 12 DPS max). Bramble Shield III & IV may not be worth getting. They are mana intensive, and you'll always be low with a Minion Build. Plus the extra health isn't going to save you, just make you "think" you will be okay.
[[I'm not sure why the post isn't formatting]]

 I can agree with this, alothough I'm confused on why you would leave out rank III & IV for Bramble Shield. If I do consider making this change should I replace with Mulch or something? And on Synn's post, if your doing a minion build wouldn't it be more quicker to have already your Shamblers out even if, for example, LE had his minion build going? Shamblers attack with an AoE and this goes pretty far out so while doing damage to the grouped up NW your destroying creeps in the background. The time between lvls 1&3 isn't that big IMO. But I can't disagree with what you say about helping others when holding the lane by having shield atleast by lvls 1/2.

Idk. For me, its easier to hold the lane with Shamblers & Monks. Btw was Entourage useful before the patch? and is Compsot a better selection? The reason also why I'm not taking Compost instead of Entourage is because to me it's nice to have your Shamblers do the most you can do without having to wait for a creep wave to get to that maximun (forgot to add )
End of DarkPAINSDeaTH's quote

A bit of advice, when talking to two different peope please seperate the posts.

You you need to understand early game, no matter who you are facing whether it is oak, oc, or le you will always have a better upperhand with your shield then the two shamblers. You can easily decimate any early game minions and and creapwaves with your aoe AA alone. And no it wasn't but it is absolutely useless now.

Reply #6 Top

I remember the game you went shamblers first Synn.


Boy did I regret suggesting that, lol!

Reply #7 Top

Quoting Teseer, reply 6
I remember the game you went shamblers first Synn.


Boy did I regret suggesting that, lol!
End of Teseer's quote
Join the club. -_-

Reply #8 Top

hehe. I feel like I ruined that game with that one suggestion.

Cmon! It made sense!...kinda? Nah...

Reply #9 Top

Quoting synnworld, reply 5




A bit of advice, when talking to two different peope please seperate the posts.

You you need to understand early game, no matter who you are facing whether it is oak, oc, or le you will always have a better upperhand with your shield then the two shamblers. You can easily decimate any early game minions and and creapwaves with your aoe AA alone. And no it wasn't but it is absolutely useless now.
End of synnworld's quote

My bad. Ok, so your saying that grabbing Shield would be more worth while in a minion build early game? even though you will barely have enough for both shamblers and your bramble once you reach lvl2/4 (when ever you choose your Shambler rank.)

Also back to the Entourage thing, would Compost or Morale be more suitable for this build? or like, what you reccomend? because apparently I'm challenging your knowledge about Queen here XD

Also you think I should get Mulch into my build since I have no armor and health avaiable to me through mid-game?

Reply #10 Top

Quoting DarkPAINSDeaTH, reply 9

Quoting synnworld, reply 5



A bit of advice, when talking to two different peope please seperate the posts.

You you need to understand early game, no matter who you are facing whether it is oak, oc, or le you will always have a better upperhand with your shield then the two shamblers. You can easily decimate any early game minions and and creapwaves with your aoe AA alone. And no it wasn't but it is absolutely useless now.

My bad. Ok, so your saying that grabbing Shield would be more worth while in a minion build early game? even though you will barely have enough for both shamblers and your bramble once you reach lvl2/4 (when ever you choose your Shambler rank.)

Also back to the Entourage thing, would Compost or Morale be more suitable for this build? or like, what you reccomend? because apparently I'm challenging your knowledge about Queen here

Also you think I should get Mulch into my build since I have no armor and health avaiable to me through mid-game?
End of DarkPAINSDeaTH's quote

Yea don't challenge my authority of QoT. It will get you killed >_>

Morale>Compost>Entourage is the usefulness of the 3 buffs.

You need to understand, early game you will either be going shield and idols, or shamblers and idol. Onlytime you should really summon shamblers before you get vhels helm is when you are at the crystal. Even after the boost they are still very mana costly as is shield. But staying in closed form and carefully managing mana will allow you to squeeze shambler summons and a shield in.

Reply #11 Top

Quoting synnworld, reply 10



Quoting DarkPAINSDeaTH,
reply 9

Quoting synnworld, reply 5



A bit of advice, when talking to two different peope please seperate the posts.

You you need to understand early game, no matter who you are facing whether it is oak, oc, or le you will always have a better upperhand with your shield then the two shamblers. You can easily decimate any early game minions and and creapwaves with your aoe AA alone. And no it wasn't but it is absolutely useless now.

My bad. Ok, so your saying that grabbing Shield would be more worth while in a minion build early game? even though you will barely have enough for both shamblers and your bramble once you reach lvl2/4 (when ever you choose your Shambler rank.)

Also back to the Entourage thing, would Compost or Morale be more suitable for this build? or like, what you reccomend? because apparently I'm challenging your knowledge about Queen here

Also you think I should get Mulch into my build since I have no armor and health avaiable to me through mid-game?


Yea don't challenge my authority of QoT. It will get you killed

Morale>Compost>Entourage is the usefulness of the 3 buffs.

You need to understand, early game you will either be going shield and idols, or shamblers and idol. Onlytime you should really summon shamblers before you get vhels helm is when you are at the crystal. Even after the boost they are still very mana costly as is shield. But staying in closed form and carefully managing mana will allow you to squeeze shambler summons and a shield in.
End of synnworld's quote

One last thing, why are you choosing Compost over Entourage when Entourage provides more damage and health then Compost? I get Morale and the stats it gives I'm just confused about Entourage and Compost...

Oh, and if you know the stats for Compost that would be awesome to see too :D

Reply #12 Top

mulch lets you eat your shamblers for hp, which is awesome for many reasons.

Reply #13 Top

That's Mulch.

Reply #14 Top

Quoting Splitshadow, reply 12
compost lets you eat your shamblers for hp, which is awesome for many reasons.
End of Splitshadow's quote
You are thinking of mulch

Reply #15 Top

I have no idea what you guys are talking about :-"  

Reply #16 Top

etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

Reply #17 Top

Quoting synnworld, reply 16
etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.
End of synnworld's quote

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?

Reply #18 Top

Quoting DarkPAINSDeaTH, reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?
End of DarkPAINSDeaTH's quote

What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.

Reply #19 Top

Entourage is not a good skill, morale is better when you factor in minion idols.

If you take shamblers, shamablers at level 1 and shield at level 2, because shamblers cost way too much mana.

QoT needs life, so really, ring of divine might is not good for her,

When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might,

Mulch + shield + Blood of the fallen is your best bet for any QoT build.

Reply #20 Top

Quoting synnworld, reply 18



Quoting DarkPAINSDeaTH,
reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?


What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.
End of synnworld's quote

I'm still SO confused on why you choose the lesser Compost over the Entourage XD I understand right now that taking Morale before hand really helps throughout the game due to the Idol minions that you summon. The only reason why I choose Entourage is I guess more damage and health ^^

Another thing, why do you say that taking Compost earns you more Exp...? If your talking about framing lanes with your minions that doesn't make a difference. But having to kill creeps to get your Shamblers at full potential is. If you had the option to take Entourage over Compost, and Entourage gives you more benefits then why choose Compost?

Of course this is my opion >_< I'm just a little frustrated on why you think Compost is better lol

Quoting LORD-ORION, reply 19
Entourage is not a good skill, morale is better when you factor in minion idols.

If you take shamblers, shamablers at level 1 and shield at level 2, because shamblers cost way too much mana.

QoT needs life, so really, ring of divine might is not good for her,

When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might,

Mulch + shield + Blood of the fallen is your best bet for any QoT build.
End of LORD-ORION's quote

I'm not taking Grond Spikes though >_> and RoDM seems to me the best option if your staying back avoiding deaths and letting minions do the work for you...

I feel I'm making a few of you PO at me because of the arguement I'm making here XD

Reply #21 Top

Quoting LORD-ORION, reply 19


When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might,

Mulch + shield + Blood of the fallen is your best bet for any QoT build.
End of LORD-ORION's quote

Nlood is only decent when you are using a hybrid of shield and thorns, it is useless to the full minion queen.

Reply #22 Top

Quoting DarkPAINSDeaTH, reply 20

Quoting synnworld, reply 18


Quoting DarkPAINSDeaTH,
reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?


What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.

I'm still SO confused on why you choose the lesser Compost over the Entourage I understand right now that taking Morale before hand really helps throughout the game due to the Idol minions that you summon. The only reason why I choose Entourage is I guess more damage and health ^^

Another thing, why do you say that taking Compost earns you more Exp...? If your talking about framing lanes with your minions that doesn't make a difference. But having to kill creeps to get your Shamblers at full potential is. If you had the option to take Entourage over Compost, and Entourage gives you more benefits then why choose Compost?

End of DarkPAINSDeaTH's quote

You still are not getting what I am saying. , compost is better because queen has to kill minions, that means you are out there taking care of creep waves gaining exp. While you are doing this your minions could be else where supporting a teammate demigod , and taking down a dying tower.

Reply #23 Top

Quoting synnworld, reply 22



Quoting DarkPAINSDeaTH,
reply 20

Quoting synnworld, reply 18


Quoting DarkPAINSDeaTH,
reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?


What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.

I'm still SO confused on why you choose the lesser Compost over the Entourage I understand right now that taking Morale before hand really helps throughout the game due to the Idol minions that you summon. The only reason why I choose Entourage is I guess more damage and health ^^

Another thing, why do you say that taking Compost earns you more Exp...? If your talking about framing lanes with your minions that doesn't make a difference. But having to kill creeps to get your Shamblers at full potential is. If you had the option to take Entourage over Compost, and Entourage gives you more benefits then why choose Compost?




You still are not getting what I am saying. , compost is better because queen has to kill minions, that means you are out there taking care of creep waves gaining exp. While you are doing this your minions could be else where supporting a teammate demigod , and taking down a dying tower.
End of synnworld's quote

But wouldn't taking Entourage save time so that you don't need to kill creeps? And that's what your suppose to do with minions, farm on different lanes or support your teamates...

Compost doesn't give you more exp, gold, or damage if you take it instead of Entourage. Are you implying that taking Compost forces you to kill creep waves so that you gian that bonus or something? because right now I'm not understanding your logic... All I'm hearing from you is that Compost is better due to personal opinion or strategy.

Reply #24 Top

Quoting DarkPAINSDeaTH, reply 23

Quoting synnworld, reply 22


Quoting DarkPAINSDeaTH,
reply 20

Quoting synnworld, reply 18


Quoting DarkPAINSDeaTH,
reply 17

Quoting synnworld, reply 16etourage just really isn't wortht the skll points out in it. To me it is a matter of play, with compost Maybe if they had not nerfed it with the update too her, it would have been more worth it.

 So... your saying that, for your style of play, taking Compost gives you a slight advantage over the enemy then Entourage. I'm confused... From what I've seen on the stats for Entourage Compared to Compost the only time when Compost out ranks in stats against Entourage is at rank 1. After that Entourage out stats it in the rest. Also wouldn't it be more worth while having the attack and health right there instead of waiting for a creep wave or for one of your  own minions to die in order to get that increase to stats?


What you are over looking is the fact before I choose whether to get compost or entourage, I will already have all 5-6 morales. Morale gives shamblers suffiecent enough life to survive and hp regen. The reason I would chose compost over entourage is the fact you need to be in creepwaves to get it activated, meaning more exp without having to worry too much about them. Again the matter of compost and entourage is more of a personal preference as morale should be the first thing you go for.

 

did that clear it up alittle.

I'm still SO confused on why you choose the lesser Compost over the Entourage I understand right now that taking Morale before hand really helps throughout the game due to the Idol minions that you summon. The only reason why I choose Entourage is I guess more damage and health ^^

Another thing, why do you say that taking Compost earns you more Exp...? If your talking about framing lanes with your minions that doesn't make a difference. But having to kill creeps to get your Shamblers at full potential is. If you had the option to take Entourage over Compost, and Entourage gives you more benefits then why choose Compost?




You still are not getting what I am saying. , compost is better because queen has to kill minions, that means you are out there taking care of creep waves gaining exp. While you are doing this your minions could be else where supporting a teammate demigod , and taking down a dying tower.

But wouldn't taking Entourage save time so that you don't need to kill creeps? And that's what your suppose to do with minions, farm on different lanes or support your teamates...

Compost doesn't give you more exp, gold, or damage if you take it instead of Entourage. Are you implying that taking Compost forces you to kill creep waves so that you gian that bonus or something? because right now I'm not understanding your logic... All I'm hearing from you is that Compost is better due to personal opinion or strategy.
End of DarkPAINSDeaTH's quote
I tried to explain it too you, but yuo just aren't getting it. Just stick with entourage if you feel it is better, because now you are just going to make me repeat what I have already said.

Reply #25 Top

The entourage skill line ends with tribute right? Tribute is a pretty good skill. That's the only real reason I could see taking it over compost.