AI Difficulty Question

I enjoy playing AI matches with my friend. Recently, though, we've found out that all AIs past normal get their resource income multiplied, Vicious getting a 5x or 6x multiplier.

Here is my Question. Does anyone know at which point in the difficulty the AI stops being ""smarter"". I'd like to know because I want to fight the AI at it's best, but not necessasily with it cheating. Reversely, If I don't want to give the AI an unfair advantage, I don't want to be stuck playing against something with the strategic capabilities of my toaster.

21,831 views 15 replies
Reply #1 Top

Normal is the smartest point

after that its all "cheat" resources

Reply #2 Top

Strictly speaking, the hard AI doesn't use any better algorithms than the normal AI.  However, in practice the hard AI does end up being smarter.  One of the biggest weaknesses of the normal AI is absolutely atrocious budgeting and resource allocation.  It'll end up screwing up its economy and military.  The hard AI has enough cash flow that it seldom runs into these serious problems and its budgeting (though still leaving much to be desired) is a lot smarter as a result.

I find the hard AI's resource cheat isn't that noticable, so I'd recommend playing against that.  With that said, it does cheat and it's noticable.  However, normal has severe problems and is unlikely to be any difficulty at all if you're already experienced with the game.

Reply #3 Top

Thanks for the responses. Me and My friend will just up the difficulty every match until we start losing then since the AI's already maxed out at normal.

Reply #4 Top

Depending on your skill level with RTS games, I suspect it'll be unfair that finally takes you down.  You can beat hard in spite of its resource cheats by sheer attrition.  If you balance your budget and keep your military well honed it's not that hard.  Unfair is where its cheat starts to get... well, unfair.  It'll do things like go fast trade port AND fast heavy while maintaining a large fleet.  Not to say it's unbeatable (anything but, I eat unfairs for breakfast, personally) but if you aren't a rock solid player it's going to be hard to win against that level.

Reply #5 Top

Odd, in a pre-diplomacy interview over at http://www.neoseeker.com/Articles/Games/Interviews/sins_diplomacy_qa2/ a developer says: "“Hard” was the AI playing its smartest at the same level as the human." Which to me suggests that hard doesn't cheat. Or didn't cheat. Did they make the hard AI start cheating in diplomacy...?

Reply #6 Top

Here is my Question. Does anyone know at which point in the difficulty the AI stops being ""smarter"". I'd like to know because I want to fight the AI at it's best, but not necessasily with it cheating. Reversely, If I don't want to give the AI an unfair advantage, I don't want to be stuck playing against something with the strategic capabilities of my toaster.
End of quote

Unfortunately, that's just all that AI offers today.  You can make the AI more difficult by buffing it up with cheats, but it will always be limited to the "strategic capabilities of a toaster".  Certainly there is strategy involved in dealing with a mindless buffed up brute, and I can see how it might be fun, especially if you're with a friend.

However, it's not the same as playing a strategic Sins chess match.  If you want that you have to overcome your fears of being beaten and humiliated and feeling like a noob and play Sins in online multiplayer against real human opponents.  Once you get up to speed against human opponents and see just how radically more strategically challenging human opponents are, you'll probably lose all interest in playing single player against the AI.  It's an almost completely different game.  Online multiplayer also adds many new strategic considerations, such as team play.

Reply #7 Top

From my experience, the cheating resources follow this scheme:

Hard = 50% bonus (1.5 times the normal rate)

Unfair = 100% bonus (2.0 times the normal rate)

Cruel = 200% bonus (3.0 times the normal rate)

Vicious = 300% bonus (4.0 times the normal rate)

 

If you're playing vanilla or Entrenchment, you'll want to stick to Hard or Unfair for the AI.  As normal just can't expand quick enough to be a threat.  Diplomacy fixes this somewhat, so that Normal AI can work well enough for larger team games.  The Hard AI can provide some pressure, and you'll likely be on the defensive for a bit.  With Unfair, it depends on the map size.  Some maps are just too small for you to win against an Unfair or higher AI without serious struggle.

Reply #8 Top

I find Unfair easy to beat if you try to go defense from the start and then push forwad bit by bit.

I usually play with Vicious KI, 3 vs 3, me beeing on of them. Thats works. But know tried 2 vs 2 with Vicious as researcher and with the real capital ship mod. That mean muchs more weapon research available.

Let just say its impossible, the enemy will overhelm you with an army not necessary bigger then your own, but at least 1,5 times more efficient thanks to upgrades. And with cruisers where you are happy to have Illus ^^

 

If there will ever be another Addon, i'd very much like to see a smarter KI without cheating. Who reacts more on my own behauvier, doesn't atack the same undefeatable starbase over and over again and so on..

Reply #9 Top
[quote who="ColeTahn" reply="8" id="2826036"If there will ever be another Addon, i'd very much like to see a smarter KI without cheating. Who reacts more on my own behauvier, doesn't atack the same undefeatable starbase over and over again and so on..[/quote]

If that's what you want, then why not log onto Ironclad Online and try it against human opponents?  It sounds like you're ready to take the next step.

Reply #10 Top

I find Unfair easy to beat if you try to go defense from the start and then push forwad bit by bit.
End of quote

Yeah, you can beat virtually any AI with this tactic, since they basically don't know how to deal with starbases.  Because of this, I speed-run the AI and measure my success by how quickly I can beat it.  I personally think "par" for a single unfair on the random-small map is 1 hour, and I've gotten victory in 45 minutes as my best time.  You can't do that with an "inching forward" strategy (though you can use a starbase for the killing move when you reach their homeworld).

I'd agree with DS, you're ready for multiplayer if the AI can't stand up to your tactics anymore and you want a more challenging opponent.

Reply #11 Top

Beating the AI is easy, even at top difficulty. But  against humans i would loose big time. I'n not a routined player, and i have absouluty no clue of human tactics and counter. Of cause i will never have if i don't start playing online;) But i'm not sure if its good for my nerves to deal with poor human tactics and rushes. Anyway, maybe i should try.

Are there enough players playing online ? I never tried it. Unfortunatly i can only play duiring the week in the evening, living in germany that makes it usually tought to find enough suitable player ;)

 

But thanks for giving me the confidence, although i'm sure i won't stand a chance against any of you i will see to it soon ;)

Reply #12 Top

Most people do 5v5's online, and we take care to try to split up the teams as fairly as possible.  This means a beginner like you will likely be counterbalanced with a veteran like me or DS on the same team.

Reply #13 Top

Yeah but 5 vs 5 means a huge fleet of 3 players or more atack one person and he will suffer before the allys can react :(

But ok, i will try it out sunday evening ;)

Reply #14 Top

Yeah but 5 vs 5 means a huge fleet of 3 players or more atack one person and he will suffer before the allys can react
End of quote

This is extremely rare, and really it's a sub-optimal tactic in most scenarios.  It's way more effective to send your ally money so he can build more units rather than sending units to him.  It can take over 10 minutes for your units to travel to his aid, in the meantime leaving you largely defenseless and vulnerable to counter-attack by one of his allies.

That's not to say that 2v1's and 3v1's don't happen, but you usually have plenty of time to see it coming and your allies have lots of ways to help you out.

Reply #15 Top

Jup now i have the problem i told you about:

7 games started

0 games avaiable

 

:(