Custom Planets

Basic Question

I am editing the entity files for standard planets in the game.  I won't be creating new meshes or textures as they will simply be variants of existing planets in the standard games.

It seems pretty straight-forward what edting various fields in the planet entity files will do and I am sure the GalaxyScenarioDef file will have to be updated with the new types of entity files added.

Is there anything else needing references to the new planets aside from these...or anything not obvious...to note?  I'm at a new job while still working my own business so sleep and time are precious--any help to avoid mistakes appreciated.

Thanks in advance.

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Reply #1 Top

for vanilla sins just add the new planets to the galaxyscenariodef, but for entrenchment and diplomacy you also NEED to add the new entity's to the entity manifest for the mod, but the advantage is that for both entrenchment & diplomacy you ONLY need the files that you have added OR changed in the mod.

harpo

 

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Reply #2 Top

Thanks--I was working a bit there and just got this.  Glad to know it IS as easy as I thought.

Yay!