The Saboteur

We've talked about assassins, and I have an idea for a sorta similar -yet different- "special unit". Wouldn't it be cool, if we could hire some nasty creatures and send them to an enemy city to cause some trouble? Like they should try to burn down some buildings and stuff like that. These units could move undetected on the strategic map because of their stealth ability, just like the assassins. [...Of course there should be global/local for a specific city spells which will "unhide" these stealthed units.]

PS. I couldn't come up with a better name for this special unit, so I named it vandal. If you have a better word for it, feel free to post about it. :)

*edit* Thanks for Pawels for the "Saboteur" idea with regard to the unit's name. :) k1

7,584 views 4 replies
Reply #1 Top

Saboteur :)  (Btw I think instead (or in addition to) spells there should be some counter-espionage (or "true seeing") units that are able to detect them)

Or destroying buildings can be one of the abilities of spy units that can do other things too.

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Reply #2 Top

Quoting _PawelS_, reply 1
Saboteur   (Btw I think instead (or in addition to) spells there should be some counter-espionage (or "true seeing") units that are able to detect them)

Or destroying buildings can be one of the abilities of spy units that can do other things too.
End of _PawelS_'s quote

Ah, Saboteur. Sounds better indeed! I'm gonna edit the title. :D + I like your proposed ideas as well.

Reply #3 Top

is it possible for a unit to destroy an improvement that's outside the city, like a mine that you would send a pioneer to?  if not(or even so) that would be cool, to send your saboteur to a shard that the enemy controls and sabotage it.

Reply #4 Top

My Tyranid Sabateurs (The Gene Stealers) shall infiltrate your cities, and slowly convert your populations towards the cause of "The Brood"

muahahaha }:)