Elemental: Beta 3-A video
Scott and I take a look at some of the things in Elemental beta 3A that we need to focus on for next week.
Scott and I take a look at some of the things in Elemental beta 3A that we need to focus on for next week.
Town merging was an idea I had way back. 2 Towns, bordering each other like in the video, should have the ability to be merge to form one Large City.
Any 2 sizes that border and don't add up to more than Level 5 are doable.
I still like the idea... ![]()
P.S. Lots of Huts and places we cannot get into. Says to "come back later"????
regarding the huts, just research your adventuring techs as high as possible, then you can complete the quests, had the issue at the start of the latest game , but did the research & can complete them
harpo
figured it out eventually (doh!) thanks though.
Concerning the ranged combat, I'm confused why you have a tactical weapon acting on a strategic scale. I can see that with magic (you have limited casters, ammo limitation with spell points, etc) but adding in a ranged combat seems very unbalanced (on the strategic scale). Its also potentially very unbalanced unless you are going to start limiting it with ammo, resupply, etc. Magic has built in limits, right now archery invites spam for strategic attacks (which based on the distances implied with walking is very unrealistic as far as arrow range).
Will horses allow you to do a cavalry strike on the strategic map as well?
Personally I would say keep combat confined to the tactical arena. Leave ranged strategic combat for the magic casters.
Ren
bows are super OP right now
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