I didn't realize there was a specific order, is it the order in which they are listed in the original post?
EDIT: I got it working now, I was getting minidumps though with either the addons or planets. Just putting in the races and core in the correct order seems to be working fine.
Well, this is my test release so mini-dumps are bound to occur during this process. I'll have a full build ready in a few days to avoid an errors while patching.
The reason for the ordering is because of the way I am handling stacking in the mod. If the mods aren't activated in the correct order you may not override the appropriate files. Here's the summary part of order of activation and how many can be activated at once.
SotF Planet [System] R5 (Activate 0..1 only)
SotF Addon [Type] R5 (Activate 0..many depending on preferences)
SotF Militia [Name] R5 (Activate 0..1 only, Requires corresponding SotF Race to be activated if not Tech/Advent/Vasari)
SotF Race [Name] R5 (Activate 1..many depending on effect settings and system specs)
SotF Core Flagship R5 (Optional)
SotF Core R5 (Required)
Failure to activate in the above order will likely result in a mini-dump.
0..1 = means only activate at MOST one or none at all.
0..many = means you can activate none or all depending on system specs and hard code limits
1..many = means you have to activate AT LEAST one or more depending on system specs and hard code limits
I will create a installation guide as I get closer to a formal release and decide what will be in that release.