ZombiesRus5 ZombiesRus5

[SotF] Sins of the Fallen

[SotF] Sins of the Fallen


 

Sins of the Fallen

Sins of the Fallen


Overview

Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements

Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum

  Addons   Factions  
  Cosmos Ad Infinitum Logo







Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and Rebellion. 

How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

  Fall of Heaven: Plague and Nephilim
Fall of Transhumanity
Fall of Kobol
 

 

 

4,035,636 views 1,320 replies +8 Loading…
Reply #1251 Top

Quoting ZombiesRus5, reply 1244

That was spotted quick... lolz.
End of ZombiesRus5's quote

Been subbed to thread.  Saw on my lunch break.  Commented on the balls of who added it (*glares at Zombie*).  Methinks the Maelstrom peeps might have something to say about that claim.

Also, how's the progress on the Plague coming?

Reply #1252 Top

Well sins of the fallen is the highest ranked expansion mod in the rebellion category on moddb. And Maelstrom would probably be just  fine with it. 

Reply #1253 Top

Quoting ZombiesRus5, reply 1252

Well sins of the fallen is the highest ranked expansion mod in the rebellion category on moddb. And Maelstrom would probably be just  fine with it. 
End of ZombiesRus5's quote

Oh, you already know I like yours better.  I wouldn't bill my mod the way you are, though.  I can see it rubbing people the wrong way.

Reply #1254 Top

Quoting ZombiesRus5, reply 1252

Well sins of the fallen is the highest ranked expansion mod in the rebellion category on moddb. And Maelstrom would probably be just  fine with it. 
End of ZombiesRus5's quote

I was wondering where that claim came from.  :P

Reply #1255 Top

I know it is me. But this is not working. They are not leveling up. ( like coming out at level 3 ).

I added the lines. I made the price to level, 0. 

 

researchModifier
    modifierType "ExperienceConstantGainRate"
    baseValue 0.000000
    perLevelValue 200.000000
researchModifier
    modifierType "ExperienceConstantGainLevelCap"
    baseValue 0.000000
    perLevelValue 3.000000

Is how I have it. experienceaward line is just like they way you said.

I'm at a loss. I have spent countless hours trying to figure this out. They still will only build two caps at most. AND wont even level up to 3. EVEN with it being free. I made the cost of the caps 1 for each. ( crystal, metal, money)

I don't get it. What am I doing wrong.



EDIT: HAHAHAHAHAHAHHAHA I, at this time, would like to call myself a dumbass.

researchfloatmodifiers= How many researchmodifiers there are.

( I knew it was me that was messing this up)

 

Thank you Zombie for all your help. And for the time you took to make your mod.

( Now to go undo all the other crap I tried, trying to get this to work)

Reply #1256 Top

Quoting spiritinblack13, reply 1255
EDIT: HAHAHAHAHAHAHHAHA I, at this time, would like to call myself a dumbass.

researchfloatmodifiers= How many researchmodifiers there are.

( I knew it was me that was messing this up)
End of spiritinblack13's quote

;) I was going to ask if you incremented the count.  :yes:

Reply #1257 Top

hi,

 

i have downloaded newest version for rebelion... most things are working, but not races... original races modified by you, are working, but no rogue plague ect...

 

i wanted only few addons, so it looks like:

planet mod

artifact mod

vasari race,

tec race

advent race

capital ships mod

core

 

setup above is working without issues. but when i add custom races, im getting only 3 original, rogue and hypercorp are not shown

also when i want to upload only custom races, im getting minibump

 

any idea ?

Reply #1258 Top

I don't get which file I'm supposed to download for the full version of this mod.  Is it not this one?

http://www.moddb.com/mods/sins-of-the-fallen/downloads/sins-of-the-fallen-rebellion-15120

My Sins Rebellion is updated to 1.52, I put it in the Mods-Rebellion v1.52 folder, and can enable it in the mods menu ingame, but after it loads nothing changes. 

Reply #1259 Top

Quoting Manick2005, reply 1258

I don't get which file I'm supposed to download for the full version of this mod.  Is it not this one?

http://www.moddb.com/mods/sins-of-the-fallen/downloads/sins-of-the-fallen-rebellion-15120

My Sins Rebellion is updated to 1.52, I put it in the Mods-Rebellion v1.52 folder, and can enable it in the mods menu ingame, but after it loads nothing changes. 
End of Manick2005's quote


It uses a branching system to help bypass certain inherent limits.  Read the load order: http://www.moddb.com/mods/sins-of-the-fallen/features/how-to-install-sins-of-the-fallen1

Reply #1260 Top

Ok so I read about the load order, but even if I load just the four planetary system mods at the top like it says, it'll give me a minidump error. Here is what my Sins looks like.

Reply #1261 Top

Quoting Manick2005, reply 1260
Ok so I read about the load order, but even if I load just the four planetary system mods at the top like it says, it'll give me a minidump error. Here is what my Sins looks like.
End of Manick2005's quote

It can be a bit confusing at first- but: here is what the planet sections says...

Rules and order of activation:SotF Planet [System] [Version] (Activate 0..1 only)

  • Optionally activated (i.e. a Fallen Planet System does NOT need to be activated, instead default planets will be used).
  • Only one planetary system should be activated at a time (i.e. don't activate Sol then Rigel as you'll only get Sol).
  • Planetary systems should be the TOP mod in the list.
End of quote
This means you can only activate 1 planet package at a time. Also, for any Sins of the Fallen Package to work at least one playable Race must be selected and SotF Core must be the last item in your mod activation.
 
The reason you can't just activate the SinsPlus planet package is because it references common files like PlanetBonuses in the Core package.
 
 
Reply #1262 Top

im doing everything as it is in manual, but i cant find out, why im able to play tec, advent and asari from your mode, but i cant play rogue or plague... im getting minidumps each time i dont have any of original races, and have enabled only core and rogue for example

Reply #1263 Top

Quoting Omatkoicorko, reply 1262

im doing everything as it is in manual, but i cant find out, why im able to play tec, advent and asari from your mode, but i cant play rogue or plague... im getting minidumps each time i dont have any of original races, and have enabled only core and rogue for example
End of Omatkoicorko's quote

I'm on version 1.52.23 which was uploaded to moddb today. I'll double verify, but it is possible you have a bad download. Also what is "

Quoting Omatkoicorko, reply 1257
capital ships mod
End of Omatkoicorko's quote
" is that the SotF Flagship Core?

Reply #1264 Top

Quoting ZombiesRus5, reply 1263


Quoting Omatkoicorko, reply 1262
im doing everything as it is in manual, but i cant find out, why im able to play tec, advent and asari from your mode, but i cant play rogue or plague... im getting minidumps each time i dont have any of original races, and have enabled only core and rogue for example

I'm on version 1.52.23 which was uploaded to moddb today. I'll double verify, but it is possible you have a bad download. Also what is "
Quoting Omatkoicorko, reply 1257capital ships mod" is that the SotF Flagship Core?
End of ZombiesRus5's quote

 

 

Edit - I'm able to activate Rogue, Hypercorp, Nephilim and Plague with or without any of the 3 vanilla races. I hate to ask because it's such a large download, but you may need to download it again. Fortunately it's also the newest version with the Plague Titan and Corvette.

 

Reply #1265 Top

Walking Dead edition, eh?  Anyway, I won't be a happy man until the Nephilim are done.  Regardless, I'll see what you did with the Plague (haven't checked them out in Rebellion yet).  Have you seen what your mod looks like under 1.79?  I also still have to convert a shitload of work from the Maelstrom files in the mean time...

Reply #1266 Top

Quoting XATHOS, reply 1265

Walking Dead edition, eh?  Anyway, I won't be a happy man until the Nephilim are done.  Regardless, I'll see what you did with the Plague (haven't checked them out in Rebellion yet).  Have you seen what your mod looks like under 1.79?  I also still have to convert a shitload of work from the Maelstrom files in the mean time...
End of XATHOS's quote

I need to fix some textures and tangents for the older meshes. Most of it's learning curve related.

Reply #1267 Top

Yes, and seeing how roughly more than half of the models were done by me for the Nephilim. (Not tooting my own horn here.) Just supplied the models to Zombie here and he's done a fantastic job with them, but I always felt the textures on them were a bit incomplete. Zombie has done a fantastic job at the mod as far as I can see since he asked to use the models, but of course what probably blew things out of the water was the Plague race, them textures are awesome ;)

 

Reply #1268 Top

Quoting EternalRequiem, reply 1267

Yes, and seeing how roughly more than half of the models were done by me for the Nephilim. (Not tooting my own horn here.) Just supplied the models to Zombie here and he's done a fantastic job with them, but I always felt the textures on them were a bit incomplete. Zombie has done a fantastic job at the mod as far as I can see since he asked to use the models, but of course what probably blew things out of the water was the Plague race, them textures are awesome

 
End of EternalRequiem's quote

The mod wouldn't be the same without the models from you and the others (if at all). The nephilim were however the hardest to texture even remotely well especially considering I had no prior experience with modelling or texturing (all learn by fire). There are times when the ships look great though. Unfortunately there are still quite a few that need some love.

 

Nephilim Aggression

Reply #1269 Top

Yeah, that was one of the better textured ones that was done :D

Reply #1270 Top

Hello Zombie I have a ship for you if you want to have it so it can be used as titan



here are some pictures (pictures are not so great)

this is Front

this ist Side

 

 

 

this is the Heck

Reply #1271 Top

Quoting sigie85, reply 1270
Hello Zombie I have a ship for you if you want to have it so it can be used as titan
End of sigie85's quote

Looks pretty good. Can you email me the model and texture to zombiesrus5 at gmail dot com?

Reply #1272 Top

can i make, with what for a 3d program worked you i worked with maya2013.

Reply #1273 Top

Quoting sigie85, reply 1272

can i make, with what for a 3d program worked you i worked with maya2013.
End of sigie85's quote

Wavefront (*.obj) is probably the most portable format to export to. 

I can work with lwo or 3ds to if necessary.

Thanks

Reply #1274 Top

but you have to wait a bit, I'm just doing it all again for bug fixes and a few beauty work

 

Reply #1275 Top

That ship looks pretty nice, sigie.