Tiiiny buglet...

...and a few suggestions

So, been playing for a few hours now (more than a few, actually), didn't experience a crash - well done, guys, thanks!

 

Found a very small buglet: the walking animation during tactical combat has the creatures running too fast, and they're doing ice-skating instead of merely walking. Yes, a small thing, but surprisingly irritating (maybe I'm just tired...)

 

Some suggestions:

1) I can't do anything in combat while the animation is still running. My archers shot at a wolf, the wolf is shifting back and busy animating, while the focus already switched to the next archer - who cannot fire, but has to wait for the wolf animation to stop. Perhaps store this in a small cache? Allow shooting anyway, as the arrows will need time to reach the target, anyway.

2) Wasn't there a 'Flee' option in MOM? Can't find it here, and think it would be useful.

3) How about a 'Continue last game' button in the menu?

4) The Save and Load buttons are relatively hidden. Yes, the Quick-Save is useful, but if you want to reload a stupid mistake, you have to click around quite a bit...

5) More info required in the Kingdom Report: who's eating all the food, for example? Stats list of all cities, how much each one is producing/using would be useful.

6) The background of the tactical combat is cute and nicely varied. However, would there by any chance of auto-generating it? Thus it would for example show you which part of the town you're currently in.

 

All in all, I'm delighted. Your very quick responses and patches really help a lot, I'm wasting a looot of time on this game ;)

 

Ciao,

Klaus

3,907 views 1 replies
Reply #1 Top

2) Wasn't there a 'Flee' option in MOM? Can't find it here, and think it would be useful.
End of quote

Sending your sovereign or heroes to the glowing spots in the fog at the edge of the battle should retreat them. Non-hero units cannot flee, so judge carefully when you choose to do so.

Thanks for your other feedback.