Icecrown Icecrown

[Icecrown Mod] - Tactical spell particle remake - UPDATE : Now support 1.08 (Link&Video)

[Icecrown Mod] - Tactical spell particle remake - UPDATE : Now support 1.08 (Link&Video)

UPDATE : New version with 1.08 compatibiliy, remember to delete all the old file, because i have renamed all the file (it was such a mess before) and they won't overwrite the old one

 

DOWNLOAD : http://www.filefront.com/17302498/Icecrown's Mod Update-1.08.rar

 

VIDEO :     

Fire Spells -  http://www.youtube.com/watch?v=3I-AwWvyqTY 

Water Spells  -  http://www.youtube.com/watch?v=I1DMnBkGkfc

Air Spells - http://www.youtube.com/watch?v=r_KPHqrCILs

Earth Spells - http://www.youtube.com/watch?v=cgcrukVO7WY

 

INSTALLATION : as always just put all the files in the "elemental/mods" folder, remember, you need to start a new game or the mod will not work

 

 

319,661 views 121 replies +23 Loading…
Reply #51 Top

Quoting Heavenfall, reply 50
Need a re-upload, Icecrown! The link isn't working, I keep getting "The file you are trying to access is temporarily unavailable."
End of Heavenfall's quote

uploaded on filefront hope it will work xD

Reply #54 Top

updated the first post with the water spell download link and a video :)

Reply #55 Top

I notice you're not using any gameprops on the ground after the spell has faded... any particular reason? Don't get me wrong, the effects are 100% top notch (and ten times better than stardocks). For example, you could add smoke or fire on the ground, or ice crystals that last for duration:x.

Reply #56 Top

Very well done.

Reply #57 Top

and i quote the little neighbor kid from The Incredibles...

that was totally wicked!!

excellent work Icecrown! k1

Reply #58 Top

I wonder what the devs impressions are?

Reply #59 Top

Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?

Reply #60 Top

Quoting Heavenfall, reply 55
I notice you're not using any gameprops on the ground after the spell has faded... any particular reason? Don't get me wrong, the effects are 100% top notch (and ten times better than stardocks). For example, you could add smoke or fire on the ground, or ice crystals that last for duration:x.
End of Heavenfall's quote

the only real reason is that i can't get it to work as i want(like change the tile completely), i can actually make some particle stay forever after the spell is casted by simply use the "emitter is indefinite" function like you can see in this screen:

that is a result of 3 fireball, but with the "depth bias" active any unit who step on it will be covered by the burned ground :(

anyway it will work great with smoke and other effect (at least as long as i don't cast another spell on that tile)

Quoting nrc_chicago, reply 59
Wow, these all look great - really high quality work, much more like you'd think the spells would look. I have to very selfishly ask, when are the air and eath mods coming?
End of nrc_chicago's quote

i can't realy say, but i hope to realease them realy soon ^^

Reply #62 Top

Those Water effects looks freaking SWEET!!! Well done man, good stuff.

Reply #63 Top

I can't seem to get this mod to work with Heavenfall's Bugfix. If I use this mod alone, the graphics look great, but when I add the Bugfix files, I get the old animations. Could this be something to do with the spell_Shardproof file using refernences to the old animations and overriding the new mod?

Reply #64 Top

Yes, yes it is.

Hopefully we can work around that next patch, or in a few patches. As for now, you're stuck with either or.

Icecrown, how do you feel about allowing me to reference your files in the mod? I hate to use the word "include", but that's really what I'm asking.

Reply #65 Top

Quoting Heavenfall, reply 64
Yes, yes it is.

Hopefully we can work around that next patch, or in a few patches. As for now, you're stuck with either or.

Icecrown, how do you feel about allowing me to reference your files in the mod? I hate to use the word "include", but that's really what I'm asking.
End of Heavenfall's quote

no problem at all, feel free to include it in your mod (actually it will be a pleasure) :P

 

 

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Reply #66 Top

Cool! I'm holding off for now since 1.07 should be out today and that's a whole fresh bugfix mod.

Reply #67 Top

They should definetly include this in the official game! This is so much better!  :drool:

Reply #69 Top

Icecrown, very nice work again on the water effects :)

Reply #71 Top

Icecrown, your work is gorgeous. I'd love to see your work included in an official SD patch.

Karma for you!

Reply #72 Top

Going through the files I noticed that your infernal spell lacks a </SpellDefEffect>

Also in CoreSpells_WATER_Strategic.xml you referenced an effect that wasn't included named named MakeTundraMod

 

 

Reply #73 Top

Wow!  I'm totally going to create my sovereigns so they only use spell types you've redone.  Let the NPCs have Earth and Air (for now)! 

Reply #74 Top

yeah bro great job on the spells bro   liking them much better  i just wish the summoned creatures looked a little more detailed.

 

yo u think u might be upgrading the earth and air spells a little

Reply #75 Top

The fire spells are totally wicked!