Sedna's Silence-Heal Build Viability & Alternatives
(AKA Hedgie's Build Re-Evaluated)
After 300 games played with Sedna, involving players as varied as both newbies and T1s, I have finally decided to formulate my opinion on a subject. Silence-Heal (or Blood-Silence, using Hedgie's terminology: http://forums.demigodthegame.com/388569) is extremely efficient in certain 3v3 matchups, especially when teamed up with 2 heavy-hitting assassins/quasi-assassins (Occ, some Oak builds). However, I find it much less reliable and inferior to other Sedna builds in 2v2, unless paired with a UB or, maybe, an Oak in a non-mirror match (though even in those combos, Blood-Tank and Blood-Pounce-Heal builds tend to perform significantly better). Moreover, most 3v3 matchups also call for at least some direct damage prior to levels 17+, and while Nature's Reckoning can compensate to a degree for going no-Pounce build, this compensation is: (1) unpredictable; (2) mediocre when focusing fire on a DG.
What I tend to do in most mid+ and above matches is a following variation of Pounce-Heal using BotF favor item:
1. Heal 1
2. HW 1
3. IG 1
4. Pounce 1
5. HW 2
6. Silence 1
7. Pounce 2 / Heal 2 when facing a general-heavy matchup or a Sedna mirror
8. Heal 2 / Counter Healing
9. Pounce 3 / Pounce 2
10. Heal 3
11. Pounce 4 / Pounce 3
12. Heal 4 / Pounce 4
13. MP 1
14. MP 2
15. MP 3
16. IG 2
17. IG 3
18. Silence 2 / Heal 4
19. Silence 3 / Silence 2
20. Life's Child / Silence 3
Short skill analysis:
The crucial Sedna skills are, IMHO: Healing Wind 2, Silence 1, Heal 3. This build tries to get them all ASAP (given mana regen limitations with one helm). While I agree with Hedgie Inner Grace in general is overrated, its first level is somewhat underrated in Hedgie's analysis. An ability to chase faster DGs at 6.3 y/s and +10 hps early game is a huge boost. In general, I follow Hedgie's double-interrupt system, it's just I prefer to leave Silence at level I and level up Pounce, since from my experience, it is a far more universally applicable skill. Don't get me wrong, Silence is great. Probably even a bit OP. But it's a reactive skill, a counter, a debuff. For getting a kill, I'd rather Silence for 3s and Pounce for 1000, than Silence for 4-5s and tickle the enemy DG with my laughable 400 dmg Pounce 1 (just try to compare the coefficients at levels 10-14: it's +150% efficiency increase for Pounce, and only +33% efficiency increase for Silence -- that said, I fully undersand such comparison should be taken with a grain of salt, it's not that linear). Sure, Pounce 1 used exclusively as an interrupt earned my team some kills on enemy DGs tryng to tp out, etc., so I'm not blind to its potential usefullness. Still, IMHO, it's better to help focused team fire with 1000 dmg each 4-5s, then Silence low-hp targets for 3s - usually, that's enough. Silence 2 + tp combo is N/A with this build, but I consider it less reliable than plain old sigiling and running away, so not a big deal (the main reason I consider it somewhat unreliable is it requires godly reaction and hand-eye coordination with that zoom out > wait for everyone to get into range > silence > tp to allied structure routine).
Items:
Bishop and Siege Demolisher idols go without saying. I tend to forego Nature's Reckoning, unless facing shameless minion-users or unless my team is on the offensive and needs more pushing power than survivability. Which usually leaves me with 3 armors, Unbreakables > J-Treads and Vlemish > Hungarling. I get Orb of Defiance sometimes, but that's really not a necessity. HP-stacking Sedna can get away alive by just sigiling whenever absolutely necessary and receiving those badass HW-enhanced priest/bishop heals (and I rarely use more than 3-4 sigils per match, while OoD = 7.5 sigils cost-wise). I agree with Hedgie the Girdle is probably the best artifact for Sedna (especially when paired with Nature's Reckoning), but I find the Orb of Veiled Storms to be quite strong on her, as it gives her decent anti-creep AoE (without Uberfix it doesn't deal armor-immune damage, so anti-creep only), while also compensating for her main weakness (poor AA rate) and really carrying her hp regen rate through the roof (it's equivalent to having another HW 2 active). The main attraction, of course, is it's 5k cheaper than the Girdle is.
Background:
At first, I tried hard to emulate Hedgie's build - with mixed results (usually positive, as it's a great build designed by a great Sedna player). I don't claim the build outlined above (I won't call it mine, because I'm sure OMG_something invented this exact build during beta testing) is better than Silence-Heal. Let's put it this way: I believe that for people having less experience and less skill/precision with Sedna than my master (heh) Hedgie has, this Blood Pounce-Heal variation provides a more stable and a more reliable option. In other words, my main critique of Silence-Heal is that it's too much Hedgie-tailored, not that it's bad or unsuccessful per se. Anyway, I'm aware I'm still light years away from Hedgie's skill level, and I hope no one (Hedgie himself included) will consider this post overly pretentious.