AeriesApocalypse AeriesApocalypse

Error... then KABOOM!

Error... then KABOOM!

Hey all. I've only been able to dig up vague bits and pieces of info on this error, and I'm still at a complete loss as to what I'm supposed to be doing. My mod [ranamed to Sins Of Apotheosis] will not enable in Vanilla SOASE v1.191. When I attempt to enable it, the following error comes up:

Assert @ c:\gs\main\CodeSource\Engine/DataStructures/DynamicVector.h(172)

i >= 0

And the game then crashes. I've updated ALL of the .entity and the .str files with v1.191 versions so they're of the right file version. What does this mean??

 

Thanks in advance!

-Aeries

26,567 views 29 replies
Reply #27 Top

Okay, seems I'm not done bombarding you all with issues! XD

 

I've just re-exported (after waiting for an hour) my CapitalColPegasus.mesh.

 

During the load screen, I've always gotten this error but never got any problems before now... Things more or less worked perfectly fine after I simply skipped it enough times to nearly induce a seizure...

Assert @ c:\gs\main\CodeSource\Engine/Render/Mesh/Mesh.cpp(242)
m_Orientation.IsLeftHandAndNormalized()

But now on top of that error, every time I complete constructing the Pegasus, the second it hits the 100% complete mark, the game minidumps without any other error... what's goin' on, barbecue?

 

EDIT:

THIS time, I've received the following (even though I've not changed a thing!):

Assert @ c:\gs\main\CodeSource\Engine/DataStructures/FixedVector.h(155)
m_CurrentSize < MAX_SIZE

Damn the Pegasus... always giving me a hard time...

Reply #28 Top

aeriesapocalypse, did you limit the engine points to 10 or less?

do you have no more than 40 weapons points per weapon?

harpo

 

Reply #29 Top

D'AAAAAWWWWWHHHHHH I totally forgot about the engine points when I updated the mesh last night! XD Thanks again, Harpo.