Will a hackneed story and cheesey cutscenes really add that much to the Sins experience?
this is just petty, there hasn't been any test of the devs plot writing abilities, so there's no reason to complain that it MIGHT be implemented, unless you hate the very notion of stories in non-rpg games on principle, in which case there's no point in discussing it
That having been said, I am in favor of having a campaign and a moddable campaign editor since so many people have clamored for it. However, I don't understand exactly what they are hoping to get out of it. I guess I could see the value of having an enhanced and extended tutorial.
a campaign provides a single player option, regardless of how brief, as a break from repetitive single player matches and the ego filled environment of multiplayer