Is Diplomacy (pacts) "dead" as a feature of the Online Multiplayer Diplomacy game with the latest patch?
Is Diplomacy--making pacts--dead as a feature of online multiplayer on the Diplomacy expansion with the latest patch for humans v. humans locked team games?
Before the patch you could get pacts based on a one-way relationship. The guy in the eco spot could send out his envoys to his ally fighting on the flank and get the pacts for both of them. Now it isn't sufficient for one player to build a higher relationship, but both players must send envoys to each other and wait for both party's relationships to reach the sufficient level.
I suppose some players will still do it and the fighter on the flank could receive feed for that purpose, but it seems like, as a result, we'll see less and less pact activity, essentially making the game Entrenchment + Faster speeds + need for feed research.
(This is probably a good feature for unlocked FFA because it gives both players an interest in maintaining peace and not backstabbing one another since both would have a monetary investment in the envoys and the relationship.)