Larger Colony Pods ,Frigate Factories, and research pods for Titans?

This would be very interesting because it could allow a steady increase in income,production and reasearch even if you loose planets to the enemy.

Say population of 250x for each titan.

 

It will also allow mobilizing fleets in a star systems without worlds that can support life..gas giants. Which is in fact more realistic. 

What do u guys think? 

 

Imagine: Titan Game Mod: Battle each other for supremacy without planets.. bam. i love it already.

9,057 views 8 replies
Reply #1 Top

Well, you can kind of do this with starbases already...  With a starbase, you can add trade facilities to increase income and frigate factories for a ship production source.  Research boosting really isn't necessary as you only need 8 of each lab no matter the size of the galaxy you're playing in and you can research everything.  Starbases can also prevent the loss of the planet through bombardment with one of it's upgrades should you be at a planet frequently attacked.

Now if a Titan could support a factory for producing capitals, that might be pretty cool to have on the go.

Reply #2 Top

I know the vasari starbase has colony, pods, tec have factory and advent have culture. Research colonies is also on my list to save up those logistic slots for trade ports and frigate factories. 

This idea is good, and modding could help take advantage of this. Reason being currently planets are so vulnerable to bombardment because of the lack of viable defenses.

What u mis-understand is with just a frigate factory ad-don to a titan u can make constructors to build capital ship factories. What will determine which planetary ring u build on could be based on culture being produced from the titan for an allegiance bonus for that area. 

Its a focus from just planetary wars.. 

Reply #3 Top

What is it with you and assuming I misunderstood when clearly you didn't even bother to read what I wrote...

 

Quoting RiddleKing, reply 2
Research colonies is also on my list to save up those logistic slots for trade ports and frigate factories.
End of RiddleKing's quote

But that's a waste.  Assuming you go ahead and make a research upgrade on a titan.  What happens when you have to send that titan into battle?  What happens when it loses?  You've just lost your research capabilities.  Building trade ports on every planet is actually a dumb thing to do.  You can actually screw yourself out of good income by cutting your longest trade chain into smaller pieces.  Instead, try to maintain the longest chain you possibly can and in the places where you can't build a trade port, build a few research stations in their place.  You'll have 8 of each up in no time and have better income because of it, and your titan can be upgraded with something more useful for protecting your planet or kicking the crap out of an invading fleet.

Quoting RiddleKing, reply 2
This idea is good,
End of RiddleKing's quote

Never said it wasn't, however, you asked for opinions and you got one.  Just because it doesn't line up with yours perfectly doesn't mean it's contradicting yours.

Quoting RiddleKing, reply 2
modding could help take advantage of this.
End of RiddleKing's quote

Modding already takes advantage of a lot of things the core game doesn't.

Quoting RiddleKing, reply 2
Reason being currently planets are so vulnerable to bombardment because of the lack of viable defenses.
End of RiddleKing's quote

Nope.  Starbase with auxiliary government.  Bombing is 100% completely useless.

Quoting RiddleKing, reply 2
What u mis-understand is with just a frigate factory ad-don to a titan u can make constructors to build capital ship factories.
End of RiddleKing's quote

Why do you say I misunderstand?  I think I actually have a better understanding of things then you do.  You don't know what a titan can do.  You can't say that they can do this or that any more then I can.  Starbases can be equipped with a frigate factory.  If, like I said, a titan can be customized with a capital ship factory and build caps on the go, why the hell would I want it to build a frigate factory that could build a constructor to build a capital ship factory to build a capital ship...  That's too much building and wasting of resources...

Now here's where I understand the game better then you.  In order for your method to work, you have to have logistic slots available.  In your example of fighting it out in places where you cannot own the planet, such as a gas giant, where are you getting the logistic slots from to build the cap ship factory with the constructor?  Oh yeah, that's right, you don't have any of those.  Your claim of my misunderstanding falls completely apart because you don't even understand what you're saying.  So that takes us back to my comment where I said it would be pretty cool to be having titans producing caps while running around the system.

Quoting RiddleKing, reply 2
What will determine which planetary ring u build on could be based on culture being produced from the titan for an allegiance bonus for that area.
End of RiddleKing's quote

What?  What ring?  The little dust ring around the planet?  The game engine isn't being rewrote.  Building on the rings isn't a possibility.  I do like the possibility of producing culture from the titan.  No current ship does that, but even so, your culture can already spread between stars.  Even if you can't own anything in an area, as long as your opponents can't either, load up a planet next to a star with nothing but culture centers.  That empty little system will be flooded with your culture soon enough.

 

Reply #4 Top

The mobile factory option is the only one I'd go for.  Everything else would be totally useless.  Any empire small enough to have logistics-space issues probably wouldn't be able to even get a Titan to begin with, and if they did the focus would definitely be on making it a stronger military asset so they could go on the offensive.

Reply #5 Top

Vasari colony pods need to be looked at, it does not provide enough bang for the bucks.  Hopefully it will be looked at for the expo. 

I think I'd prefer a refinery module if we are looking for new features.  A mobile refinery would be pretty sweet to say the least!

Reply #6 Top

8C

Reply #7 Top

I think I'd prefer a refinery module if we are looking for new features.  A mobile refinery would be pretty sweet to say the least!
End of quote

If we're putting it on a titan, it would have to be able to "steal" from enemy refineries as well.  Sort of a variant on embargo.  Still probably not enough for a titan-level ability, but definitely a step up from just a logistics structure pegged onto a super unit.

8C
End of quote

Sorry to have been blunt.  However, the simple fact is that if I'm going to shell out massive sums of money for a super-power military unit, I want a super-power military unit.

If you're getting beaten to a pulp and your planets are getting razed, what you need is more military power to fight back!

Reply #8 Top

august 26th 2011 i posted this and now the vasari loyalists got the most of it lol... i aint rubbing it in--im just saying shit happens if its weird and new.

 

They is another guy who proposed boarding parties and everybody laughed--now rebellion has it