Elemental: War of Magic v1.39 Beta Change Log

Here is the complete change list for the v1.39 beta:

 

+ Training Times for soldiers reduced based on population

+ Reduced reliance on critical sections to improve performance, decrease chances for a race condition

+ Weapon and defense rolls are now bell curved (rather than a single strike attempt, many strike attempts are simulated for more normalized damage)

+ AI bonuses reduced. At normal difficulty the AI gets the same stuff as player. 

+ ZOC reduced

+ Quests no longer spawn at start of the game

+ Level Up points increased from 3 to 5

+ Capital prestige bonus increased to 1.0

+ Sovereign now provides 1.0 research per turn

+ Spell research cost reduced from 100 to 50 as its base

+ Prestige penalty eliminated

+ Low level improvement build time reduced from 5 to 1 turns

+ The Constitution stat provides more HP than previously

+  Constitution on base units increased from 4 to 5

+  New debugging calls inserted (see debug.err)

+ AI much more prone to cast spells in tactical battle

+ Notable locations give more interesting stuff

+ AI city management code optimized for performance

+ City management placed in main thread for better multicore stability

+ Path finding depth increased to allow for more reliable path finding

+ Monsters less likely to attack cities, especially early game

+ AI sovereign bug fixed, won't just wander to his death (thanks Cari!)

+ Ranged weapon damage nerfed (crude bows from 4 to 3, cedar from 12 to 8 and long bows from 15 to 12)

 

63,970 views 16 replies
Reply #2 Top

Looks like I got my new processor just in time!!!

Reply #3 Top

GREAT...................

Reply #4 Top

Cool, I'll give it a whirl.

Reply #5 Top

Started a few games but haven't got very far into any of them yet. There are a few things I've come across so far:

Turn triggered automatically even if some units can move. This is the annoying one so far. If you have a number of different units positioned around the map turns seem to be triggered as soon as any unit finishes its move. If other units have stored movement objectives it will play these out - but if a unit finishes its turn somewhere you need to specifically find it to give it new orders.

Bug with movement points when combining units. I've had units combine and the unit that walked into the stack still had full movement points. I didn't check if this was because a new turn was triggered of if the points were reset.

One-turn construction really doesn't feel right. This insta-build doesn't work for me. Would much prefer 3 turns at least for these.

Units don't path through cities. The quickest route is through entering a city at one end and leaving at the other. The pathing doesn't make use of this. I'd be happy if a unit entering a city lost its turn but I don't think this is the case (hard to tell because of the automatic turn problem mentioned above).

Borders don't update until a turn later. I had a series of resources become build-able even though the borders of my city showed otherwise. Next turn the city grew and the resources were within the borders. Think this is tied into the turn-ending bug.

I'll try to keep playing but I'm really not enjoying the movement micromanagement this version requires.

Reply #6 Top

...who are you? What have you done with Mr Frog?

Reply #7 Top

Quoting TheProgress, reply 6
...who are you? What have you done with Mr Frog?
End of TheProgress's quote

I am Mr. Falcon. I am all in your forums, eating your Frogs.  Shhhhhh.

 

 

(I'm Toby, Associate Producer at Stardock :))

Reply #8 Top

Toby, I've missed you!  Oh Toby, don't leave us for so long agian! :pout:

Reply #9 Top
Turn triggered automatically even if some units can move

You can fix this by disabling auto end turn, I did this since I bought the game, never used it in GalCiv II either.

Borders don't update until a turn later

Not related to the end turn bug. It happens to me too all the time, you just lose a turn without these resources, it's not game-breaking.

Reply #10 Top

I think the most important question is Kestral2040's portrait photoshopped? If its not, that dog is AWESOME.

Reply #11 Top

Quoting jecjackal, reply 10
I think the most important question is Kestral2040's portrait photoshopped? If its not, that dog is AWESOME.
End of jecjackal's quote

No photoshop, only Stardog :)  there are more pics of her if you want sometime...

Reply #13 Top

where to download this, I am torturing by the prestige bug of 1.30。。。。。。。

Reply #14 Top

Quoting YCCLU, reply 13
where to download this, I am torturing by the prestige bug of 1.30。。。。。。。
End of YCCLU's quote
open impulse, then click on the BLUE button near the top left of the window, then put a tick in the 'show pre-release software' tickbox, then click ok, impulse should then check for updates and offer the 1.39 BETA that has some other buggs like no moving each turn unless user moves units explicitly.

harpo

Reply #16 Top

It has been quite awhile since the first beta came out... Any news about 1.39b?