As promised, I stare into the heart of evil when it comes to major empires. The GROSS details:
Very Good : 2
Chaotic Good: 8
Neutral : 8
Chaotic Evil:22
Very Evil : 4
Overall alignment: 59.1% evil.
The aliens surround us, the aliens are even among us, and the aliens will subjugate or destroy humanity. This thought drove a desperate pilot and an accomplice to steal an experimental survey ship to Get Rid Of Slimy alienS (G.R.O.S.S.) anywhere they could find them. Christening it Doom, the crew of the stolen ship started small, ambushing vulnerable alien ships one at a time in lightning quick raids, living on whatever supplies could be salvaged from the victims. Raiding the space lanes could yield a steady supply of victims, but could also bring down the wrath of real warships the undergunned Doom could not yet defeat. Every visit to black market ports favored by smugglers and pirates was an opportunity for resupply and repairs, a chance for gaining new recruits, and allowed converting the plundered loot into a more desirable form of currency, but such a stop also could result in lethal encounters with whatever navy controlled the space around the port.
It was decided to use the survey ship for its primary purpose: The small, but growing pirate crew explored the depths of space to examine the many strange anomolies of the void. The exploration yielded valuable data as well as ancient or little-known devices considered strange to human or alien alike. This voyage of discovery was indeed lean times. Obviously hated by aliens and considered criminals and exiles by fellow human empires, the pirates of GROSS were no strangers to hardship. Suitable ships ripe for plundering were rare way out in the frontier of known space, and going back and forth from the black market smuggling ports was fraught with hazards. Self-sufficiency was now essential. Every plundered ship had to be stripped of anything that could be useful both at the time and later on. Repairs and refits were done in the field. When conventional types of food ran out, even slain alien crew were taken and eaten. This was a survival tactic back then, but veteran GROSS officers of today encourage dabbling in this form of alien cooking and it is now considered traditional GROSS gourmet cuisine.
Countless anomolies led to a lot of ad hoc refits that kept Doom growing. The crew was lean, mean, and highly experienced in battle. Doom was now a powerful warship in its own right. GROSS would no longer have to slink around the edges of civilization, taking down targets of opportunity while avoiding warships. It was time for GROSS to don the Jolly Roger and become true, fearless pirates able to take down merchant or warship alike. Now there was the matter of where to start the hunt in earnest.
The senior GROSS leadership had always been suspicious of Altarians. They may look like humans, but they did not act like humans. They acted like morally superior beings who thought humans needed to be converted and guided along a narrow Altarian path. Proof of a physical difference came when an Altarian merchant sailor serving on a Torian freighter bled blue blood when slain by the raiding pirates. It was time for a trip into Altarian space to take on what GROSS saw as alien mimics who were trying to infiltrate and assimilate humanity, but things were definitely different in Altarian space. Smuggling ports were basically non-existant, as strict Altarian patrols shot suspicious ships first and asked questions later while cleansing any port found to be harboring criminal elements. This further fueled the Altarian-hating faction within GROSS. Worse yet, some other human empires maintained friendly relations with the Altarians.
GROSS was already considered a criminal organization by human empires, but had only taken on fellow humans in self defense in the past. Of course, the ships of these fallen humans were looted and stripped like any other vessel if it came down to a fight, except that there would be no eating humans. By now, though, both sides had crossed too many lines with each other. GROSS was seen as a group of savage, merciless pirates who would take down the ships of any flag, rogue killers that could not be contained or controlled. The empires of Earth were seen as soft, alien-loving hypocrites whose leaders would sell the future of humanity down the river to line their own pockets and assure their own security. GROSS thought there was nothing left to lose. They were already marked for extinction even by the very humans they sought to protect in the first place. Unrestricted warfare was authorized.
Soon Doom was patrolling its own territory. Anything in it could be plundered at the discretion of the pirates. GROSS created its own smuggling ports and relied on local sympathizers to form a loose criminal and governmental infrastructure throughout the territory. GROSS was a nomadic empire of power, influence, and corruption built upon shifting sands. There were no fixed borders and no list of controlled star systems. Aliens and other empires sometimes contested GROSS patrol sectors and took over friendly ports, but the empire of Doom would merely expand its influence elsewhere if it did not retake the contested space later.
The already vast territory of GROSS would expand even more. Due to a chain events within the ANZAC empire, a band of disatisfied mutants left ANZAC to form Freedom Force. Freedom Force was considered to be a band of free spirits fighting for the right to exist in a mean Metaverse, but Freedom Force floundered and eventually disbanded. Most of the mutants discovered they already had an affinity to the pirate lifestyle and fate led them to GROSS. They would become the Pirates Of the South SEas, the Posse, an equal partner in the GROSS pirate empire. The Posse have a small fleet of craft for themselves and commonly go out on raids separate from the mothership Doom.
Always looking out for profitable opportunities both legal and illicit, the GROSS syndicate has its share of business ventures. The GROSS tradition of using aliens as food became a highly successful chain of fast food franchises, the best known being KFD, Kentucky Fried Drengin. Alcohol is a form of currency in GROSS space, and the pirates are always ready to please the locals by raiding exotic liquor to barter back at port for whatever essentials and luxuries can be had. There is also a profitable pornography franchise that caters to the tastes of rival empires to make even more money from them than what raiding alone can net.
GROSS is one of the mightiest powers to ever exist in the Metaverse. Once considered at its infancy as just another empire bound for obscurity, GROSS grew strong and keeps on growing. There are few who do not appreciate the power and influence of GROSS. The pirates are determined and do what it takes to win. GROSS has little concern about the methods used, because only results count to them. They are survivalists who experienced much adversity, and that attitude is still with them even today.
Combat at point blank range is a GROSS specialty. It has to be. The goal is usually to board the target ship and raid its cargo. All GROSS craft are extremely fast, both to overtake target ships and to outrun any undesired engagements. All ships are armed with several large beam weapon turrets. While the GROSS arsenal is light on missiles or torpedoes, fighter craft and small boarding craft are common. Beam broadsides at close range disable the target while the smaller pirate craft encircle the enemy and corral them into a trap, where the target can be either boarded or destroyed if necessary. The biggest GROSS vessel, the monstrous Doom, has a gigantic front-mounted Super Space Distortion Cannon (SSDC) and prefers charging straight toward the target while unleashing full salvos at any enemies nearby. While the large beam turrets do have some range to them, GROSS ships have problems with sustained long range combat. Concentrated waves of missiles are the best means to put the pirates on the defensive. If an enemy can keep GROSS at bay and hammer them with long range fire, the pirates might be driven off. But if one gives them an opening and they charge in, the battle may well be lost.