Ideas for a future Sins update/expansion - more tactical orders
Hello,
was reading up on what to look forward to in the new expansion, and having a think about what I like about Sins. Mainly, teh lack of mirco managing, and the ability to play strategically with ongoing battles on several fronts. It makes the game feel pretty epic. And i like that you can happily leave your fleets to get on with a fight while you try and muster reenforcements, or a counter-attack etc.
One way to improve combat, without ruining this balance might be to add in the ability to queue up tactical orders before a ship jumps into combat. Like in Gratuitous Space Battles, or Dominions3. Such as "protect captiral ships at all cost" or "take out enemy space station" or "nuke enemy planet and then retreat." Potentially, it would be interesting to experiment with removing player control entirely from battles. (I doubt it would work in but I'd be interested to try it as an option). So that way, scouting and planning ahead would be essential.
Thoughts?