What do you want for the future of sins and 4x RTS games?
Technology has outpaced sins of a solar empire beyond what you can imagine. The future of sins of a solar empire is very bright. As gamers , modders and developers what do you see as 4xRTS space games 5 years from now:
The current game runs on 1 cpu core and we love it. What would a future sins game look like if its running on 8 core/threads or 12 cores/threads?
What kind of functionality are you expecting?

Developing an engine to take advantage of all this power is very hard but i believe its possible in the future. Iron-clad has so much potential as it is and thank you star-dock for helping.

Graphics on Chip:
48core Intel Larrabee Processor GPU or GP-GPU?
The possibilities are endless and thats without the Godzilla's from Nvidia and AMD.
One thing that always drives me crazy at night is i start to think what if:
the play-station 3 was a PC games console with a mouse, keyboard and an optional monitor (already true except for the games support) and i picture sins streaming gigabyytes of data through Blu-ray as ram, massive cpu head room for rendering, ai, physics and that's without using the RSX nvidia GPU. Im always dreaming-oh my god-- killzone 2+3 + Uncharted 2 + Sins of a solar empire. I like to dream. I hope some of you can dream with me.. i want it all to come true.
To make a sins game so incredible the developtment would cost millions. I don't see it happening right now unless ironclad and stardock team up with gas powered games the makers of supreme commander: Demigod was a bad example or the makers of eve online.

What im looking for is a 4xRTS game to define all. The ultimate Space strategy game that will change the future of space strategy games. Just like sins did for me a while back"
What do you want the future to look like for 4xRTS games?

