[BETA][0.77] Report

1.)  After completing a battle with a town, the game will then continually skip turn after turn.

The only way to stop it seems to be to exit the game, but once doing so, you will notice that the sound is still playing.(The game is still running in the background, and must now be terminated though the "processes" tab in task manager.

I have found this bug twice, by attacking and winning against the same city.

 

Saving immediately following victory, once the end turn glitch starts, will save the game...glitch and all unfortunately.

 

2.)  Using the spell to transform shards into death shards causes the shard to disappear.  Upon the following turn the game will tell you that a shard has been found and should be built upon, but when clicking upon "build" the button never registers.(The death shard is invisible once created, but can still be clicked upon, just not interacted with further.)

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3.) While in combat a character will sometimes become inactive.  When this happens the character will not do anything, at all.(Forcing a auto-resolve will not fix this problem either, as the character will not defend its self even in auto-resolve.  This will end in a loss, no matter what.)

 

4.) Choosing temperate for map land type will result in a mostly desert landscape, most of the time.

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5.) Where does loot go when a city(non-champion) wins a battle? Seems to be lost as far as I can tell.

 

6.) Automatic damage from, say, a shield with "when struck random enemy takes damage" does not calculate properly.(It will show the damage, but not deduct, sometimes it deducts by way of text but not by the damage meter.  When moving away and then hovering over the enemy again, it will clear the damage that was taken away by text and not upon the meter.

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7.) Quests to clear out an area of monsters does not end when you clear them out.

 

8.) Units sometimes refuse to move.(Had 5 units total in the battle group.  1 pioneer and 4 solider units(5 men each), no matter where I clicked it would just end the turn and they would stay put.(Finally got them to move by breaking the pioneer off and then met them back up and all was fine.)

9.) Main character often moves on his own after and even during a move I choose for him.(Kinda like he is on explore, I guess.)

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10.) Issuing a move order to a unit will force and "End Turn" event, almost always. (Don't know why I am only now posting this issue.  I have known of it since the first time I played.)