Corsev's boarding parties work...sometimes?

After my 1st game as TEC loyalists vs. Hard AI Rebels, I noticed a number of times that the Corsev's boarding parties would not capture the militia or pirate ships (the AI didn't attack me directly). I saw the animated, orange arrows and little boarding ships rushing to their targets, but the ship didn't always come under my control.  I did manage to get a few militia frigates and a pirate corsair.  A few of the ships i did capture were auto-healed as they would have been destroyed otherwise, so that part does seem to work.

Has anyone else noticed this?

15,094 views 15 replies
Reply #1 Top

to be constructive, i want to add a couple of things I like about Rebellion:

moons, the Ankylon (and it's cool graphical effects), graphics in general (but i do need to upgrade my system as it is crappy).

Reply #2 Top

If StarClad wants help with boarding parties, they can download 7DS Beta 5 and look at the Rogue Race who have been able to capture frigs for some time and now capture frigs, structures, and capitalships.  Just give credit.  :)

 

Might there be a percent variable involved simulating the enemy crew kicking the crap out of the boarding party or it might have been interrupted?

 

Reply #3 Top

to be pragmatic, could it just be possiable the boarding party was repelled?

Reply #4 Top

if there is a percentage-based mechanic, I didn't see it mentioned on the ability's infocard.  it didn't seem like it was a channeled ability, but I wasn't paying attention to that.

Reply #5 Top

I thought I had this problem too, but I think my problem wasthat I was timing it wrong. Id destroy it before the boarding party got to the ship or the duration would pass and then i'd kill the ship.

 

Think the boarding party lasts a few seconds and has to be active as the ship is destroyed to...mysteriously instantly repair hull/shields. Lol. Not a fan of the ship overall tbh, but boarding party is a nice new ability. 

Reply #6 Top

If I remember correctly, if the boarding party is on the ship/structure just before it is destroyed they get control of said ship/structure. I've only read the infocard once, so somebody can correct me on that.

From what I've seen in my little gameplay, the ability will weaken the ship/structure over a period of time but won't take it alone. I boarded a turret while my ships were attacking it and I had control in seconds. When I boarded a repair bay while my fleet was preoccupied, however, I did not get control; the health of the bay just went down.

Reply #7 Top

Yeah, it says pretty clearly on the skill tooltip how long it lasts (10/13/17sec) and that the ship must be destroyed while the ability is active.

I've messed up the timing a bit, and the auto-cast seems pretty stupid about it.

Reply #8 Top

Actually this ability I've had a great time with on autocast. First it got me a pirate ship, then a hangar and after that a carrier. I was too busy babysitting my titan to bother with this ability other than on autocast and it worked just fine as far as I could tell.

Reply #9 Top

Quoting Dragoon4ever, reply 8
Actually this ability I've had a great time with on autocast. First it got me a pirate ship, then a hangar and after that a carrier. I was too busy babysitting my titan to bother with this ability other than on autocast and it worked just fine as far as I could tell.
End of Dragoon4ever's quote
I second this. The autocast on the ability that scuttles a friendly ship in order to repair the capital ship also seemed to work quite well.

Reply #10 Top

The way the boarding party capture works is like this (as best I can tell in-game anyway):

When the ability is activated it does damage as follows to any enemy frigate or planet module:

  • Level:1--35dps x  10 sec
  • Level:2--40dps x  13 sec
  • Level:3--45dps x  17 sec
  • Level:4--50dps x  20 sec


If the boarding ability is still active when the ship "dies", then 50% of it's hull is restored and it changes ownership to the attacker.

If the ship dies and the ability is expired, well...it's dead Jim.

Weapons and ability damage on the target can help kill it--as long as the ability is still active it will still be captured.

If on autocast, the ability will start when a targeted ship has taken 350 points of damage (I think to it's hull though I may be wrong there).

The ability effects shields and hull and so may be affected by shield mitigation.

You get 50% of the captured ship's value as leveling experience and can use any abilities on it that do not require research you don't have.

Another tactic along with this is to use the demolition teams ability to board one of your own ships that's about to die and then drive it into the center of a cluster of enemy ships.  It will do damage when it explodes (200, 300, 400 or 500 pts) to all enemy ships nearby.

It's quite fun to play this ship--almost like a mini-game.

Some tricky things you can do:

  • Grab ships from enemies that you haven't researched or can't build.
  • Steal enemy constructors & start deconstructing their planet modules.
  • Grab an enemy  planet turret in the middle of a battle.
  • Capture enemy colonizers & steal worlds out from under them before they colonize.
  • Capture enemy trade or refinery centers to disrupt their income & increase yours.
  • Capture enemy labs to halt their research & boost yours.
Reply #11 Top

If the boarding ability is still active when the ship "dies", then 50% of it's hull is restored and it changes ownership to the attacker.

ZombieRus will be delighted to hear this bit of news.  LOL.  If our Rogue attempt capture and the fleet kills it... tough titty, you get nada.  But yes Sin, those tactics are what got me modding 7DS.  Hopefully it is not imbalanced or the ship/abilities too easy to get.  Some research is required to get the AFG Hijacker II and assault pods.  What's required for this Rodger Young?

 

Yeah, oops.  Gotta send a letter to those families and those are invasion pod meshes used as a projectile.

Reply #12 Top

Nice job there Semaz.

The Corsev is a capital ship (transport) and it has the following abilities:

  • BoardingParty
  • DemolitionTeam
  • SalvageOperations
  • EliteCrews

Boarding parties have been described as have Demolition teams.  

Salvage operations are a passive ability that repair your capital if a friendly ship in range dies--with extra repair if it's also boarded.

Elite crews enhance friendly capital ships that are sent them.

It's not unbalanced at all.  The ability doesn't work on capitals or starbases and takes some attention to really fine tune.  I suspect some of the unknown titans will also bring new things to the table.

It functions very similarly to what your video showed.  Not quite the same but not far off.

Reply #13 Top

meshes ain't my thing and I just don't have the thousands of bucks for the good software.

Reply #14 Top

 Few things about boarding party. I captured a frigate factory then captured the world....and the frigate factory wasn't recognized as being present, it did nothing. Had to scuttle it. Also, in the same game my team mate used it on the ogrovs, and the the game still showed them as belonging to the enemy even when they weren't.

Reply #15 Top

I reread the info card and now it makes more sense.  At first I thought the target would be captured regardless and only if it would be destroyed it would be healed.  But now i see the capture is dependent on whether the target would be destroyed.  Thanks to all for your help.