Ankylon (Loyalist TEC Titan) range issues
The titans are just plain impressive, to test out my new Ankylon I took it to a pirate base by itself midgame. It was level 1 with only the tier one hull research done. By the time the entire pirate fleet was dead it was level 3 and I was no longer concerned about it dying... to anything.
It was in the pirate base that I first noticed some issues with it. First is it's engagement/weapons range. Against enemy fleets, absolutely marvelous, it leaves something to be desired with structures though. If you just let it do what it wants it will move to the absolute (or what it believes is the absolute) maximum engagement range which happens to keep a non-moving structure outside of weapon range for the titan. So it will just sit there taking hit after hit doing nothing. You must constantly babysit this thing to keep it effective or else it becomes target practice for the enemy.
Not sure if this is related or not but since it also involves ability ranges and the Ankylon, after decimating the pirate fleet I moved a dunov in to regen the Ankylon's shields before moving to the turrets. I used alt to see the ability range and the Ankylon was clearly outside it, yet the dunov was able to repeatedly target and hit it with shield regen at that range.

