[Graphical Issue] This seems to just be me...

Okay, all the textures (planets, ships, asteroids, buildings etc.) are displaying in the lowest quality imaginable. I still have all my settings set exactly as they were in Trinity (i.e. 'Highest') yet nothing I do seems to change this :(
Any help would be awesome! 

8,326 views 13 replies
Reply #1 Top

Here are a few examples, jsut so you can understand what I mean.
Again help is appreciated :D 

Reply #2 Top

Do you have the latest drivers?

 

Could you post your specs? It may help someone who knows more than I do.

Reply #3 Top

I updated my drivers as the game wouldn't launch and that fixed that issue.

System Specs:

Windows 7 Home Premium (64-bit)
 
AMD Phenom II N620 Dual Core Processor 2.8GHz

Hewlett Packard 1441 (Chipset 785GX, Southbridge SB800)
(I got the motherboard specs from CPU-Z so they mean very little to me)

2x Micron Technology PC3-10700 2GB DDR3 RAM

Installed on Hitachi HTS725032A9A364 300GB HDD

ATI Mobility Radeon HD 5470 512MB

{End}

Hope that helps :) 

 

Reply #4 Top

I had this issue when I initially set graphics to highest ingame. I just had to wait a min or 2 for it to look all pretty. Seemed when I changed quality it set them to lowest then loaded the highest. If you haven't try giving them a few min.

Reply #5 Top

It's definitely not that, when I change the texture quality, the entities become textureless (i.e. grey, no detail) and then, no matter what setting, they load a texture like the ones I posted above. Thanks anyway :)

Reply #6 Top

First, your screenshot are pretty useless... best to post them at their original resolutions...

And just curious, what is your resolution... bet that it is a small one when i compare the GUI in your screen to mine ( not rebellion )

When you set all your setting on Highest, do you hit the button "apply" ?

Reply #7 Top

Yes I have hit apply as I tested each quality setting individually.
 I'm running it at 1366x768 (My laptops native resolution) and I have no issues whatsoever with Trinity. The only reason I had the images at that res was to fit the forum (and because Imageshack didn't have my native resolution) I didn't realise they'd scale to fit. 
Well here they are at a more... sensible size :P

 

Reply #8 Top

Looking sexy in such low quality. :rofl:

Reply #9 Top

Not so sexy when you have to put up with it all the time ;D

Reply #10 Top

Wowww... it is really blurry... not a geometry problem but a texture one...

Was first thinking of your graphic card but your card is supporting fully shader 5.0... only ATI card who can maybe lead to problem is the serie ATI mobility X1000 serie... the X1000 serie is say to be compatible with shader 3.0 but miss one of the instruction called "Vertex texture fetch" and replace it with their own "render to vertex buffer" ( if sins .fx files don't use vertex texture fetch, the ATI x1000 serie is compatible with sins ) ...

Go to your .../Local Settings/Application Data/Ironclad Games/Sins of a Solar Empire/Setting and open your user.setting file with notepad... if all your setting are on highest, you need to read something like :

TextureQualityForShipColor 3
TextureQualityForShipData 3
TextureQualityForShipBump 3
TextureQualityForModuleColor 3
TextureQualityForModuleData 3
TextureQualityForModuleBump 3
TextureQualityForPlanetColor 3

if you have lower value, edit and save...

For more help from me, you will need to wait as i am waiting for my money to be on pay-pal for pre-order rebellion... maybe reb dev will have interest in your case since it seem related to the new shader for the ship fx ( shader 2 have become shader 3 )

 

Reply #11 Top

Thanks for the help, but I'm afraid it reads exactly as you've written :(
 

Reply #12 Top

well, it mean that your setting are good... since GUI and ICON are sharp, maybe it is a problem with the LOD level of the .dds texture... of something wrong in the .FX ...maybe you can load the titan texture in photoshop/Gimp and resave them as dxt5 without mipmaps... if it remain blurry, it is not a LOD problem...

Have seek info over your computer... normally, your graphic card have 512 mb of dedicated DDR3 and able to use more ram via the shared memory thing... is there a way to use only the dedicated ram, without shared memory for graphic and see if it change something...

Reply #13 Top

I'm afraid I don't know how I'd go about that :/