beta comments

negative initiative- infinite attacks, maul- broken game mechanic

problem #1:

unit defending my capital, by some fluke, has negative -2 initiative and thus can attack forever. these 2 archers fended off deadly armies because they could never attack. although it took 5 minutes of clicking.

 

 

problem #2:

the sword with the maul ability is too powerful. with dodge, crit, and accuracy i can take down epic armies with a single hero. even early in the game strong creep are easy to kill with my hero by himself. if i get that sword, i win. nothing more to it. even against a full map of ridiculous difficulty enemies, they have no chance against my level 9, 12 damage sword with maul.

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Reply #1 Top

problem #2:

the sword with the maul ability is too powerful. with dodge, crit, and accuracy i can take down epic armies with a single hero. even early in the game strong creep are easy to kill with my hero by himself. if i get that sword, i win. nothing more to it. even against a full map of ridiculous difficulty enemies, they have no chance against my level 9, 12 damage sword with maul.
End of quote

Maybe the maul accuracy debuff needs to be re-thunk in regards to the new accuracy-dodge system they've implemented.

Reply #2 Top

The endless turns by negative imitative can be "avoided" by clicking the quick-fast-auto calculate, somehow it doesn't use the fact  that someone have endless turns for a fact in the combat to calculate who wins ^_^.
Mostly saying in-case you like me at mistake casts a slow for -14 initiative on an enemy's swordsman.

Sincerely
~ Kongdej

Reply #3 Top

Has anyone posted this below zero initiative issue as a bug?