Balance & Multiplayer features

Capital ships / Technology / General Multiplayer

Good game in SP, but a few critics that destroy the multiplayer fun:

*)

The balance right now sucks hard because everyone is just aiming for getting a Titan as soon as possible, stopping someone from dooing that is nearly impossible because of the low restrictions titans have to be built.

A solution to this problem would be moving the required techs to build a titan from tier 1-4 to tier 5-8 and increasing the time it takes for a titan to be built by 2-3x, also increasing the tech costs would be good.

 

*)

Teamchat, enter+tab to whisper everybody in your team doesn't make sense and takes too much time in teams of 2+ people, so please include a teamchat, that's a basic feature in games since 1999 i think?

 

*)

The supply limit modifier on ressources is too harsh and doesn't make sense, how about raising the requirements for aquiring those techs but removing the -ressources modifier? Or only applying a - modifier on income when you actualy have a large number of units, having a >60% debuff on income while not having one ship is both a gameplay and logical horror.


*)

desync errors, i hope you devs have noticed them, that's something that should have been fixed in beta :/

 

*)

gaining a loose because of leaving a game that went desync. reason for that?

 

*)

i noticed that none of the relations i'm having with other people in MP is going up when playing with locked teams, so a whole tech-tree becomes useless, fix pls.

 

*)

a game filter in the multiplayer lobby should be included, meaning that someone could filter games that are full/pw-protected

 

*)

quick MP matches should be included, where you are put against random people and following this a ranking system like in Starcraft2 !

9,921 views 2 replies
Reply #1 Top

*Sigh*

Just another typical MP rant thread. Move along people...

@theOP:

Everything you put there has already been discussed numerous times in numerous sections of this forum. In case you ask, no, I won't post you links. You won't like what you see.

Reply #2 Top

Titans: I actually like titans alright about now. For very long games the fact that they keep their levels on death while nothing else does makes them a bit OP, but most MP games will be over long before you come close to maxing out a titan.

Teamchat: That's what Steam is for.

Supply: I don't see how this affects multiplayer more than single player. And people have been complaining about it since day one. Its just one of the risks of building a large fleet.

Desyncs: Its been taken note of, but some of them might not be desyncs, but the new desync detection system incorrectly detecting a desync. AKA a false positive. If you are sure that's not the case, send in saves and sync logs (or even if it does falsely give a desync).

Relations: In locked teams, your relations start of at +10, but only sending envoys can raise it. Technology does nothing. So only the trees that boost relations are worthless.



quick MP matches should be included, where you are put against random people and following this a ranking system like in Starcraft2 !

End of quote

Hopefully someday. :|