Galaxy forge pirates ?

Once again im not sure if this is the correct thread but ive made my map added pirates got everything working fine

 

only one thing i was wondering . . . can you give the pirates titans to have at there base :o if so can u give them more than 1 ? 

 

also can u give them a HUGE army ?

3,126 views 4 replies
Reply #1 Top

Yes, but it will require editing the map file. (Notepad works but Notepad++ is better)

Reply #2 Top

How would i go about doing that lol i am kinda new to the galaxy forge atm rofl !

 

Reply #3 Top

Go through your computer's filing system and find the file with the map name. Open it up with Notepad and it should be fairly self explanatory.

 

Reply #4 Top

GalaxyScenarioDef in your GameInfo folder is what has the template for the pirate base.

Find this: planetItemTypeCount
All the PITS/designName is what appears in the template. entityDefName is the actual entity file in GameInfo that the designName spawns.

You can change any template you want.  Adjust the normal and quick start for more ships, structures, etc...

Find "Template:PirateBase"

These are the Titans available. 

planetItemType
    designName "Phase:Titan:Loyalist"
    entityDefName "TITAN_PHASELOYALIST"
planetItemType
    designName "Phase:Titan:Rebel"
    entityDefName "TITAN_PHASEREBEL"
planetItemType
    designName "Psi:Titan:Loyalist"
    entityDefName "TITAN_PSILOYALIST"
planetItemType
    designName "Psi:Titan:Rebel"
    entityDefName "TITAN_PSIREBEL"
planetItemType
    designName "Tech:Titan:Loyalist"
    entityDefName "TITAN_TECHLOYALIST"
planetItemType
    designName "Tech:Titan:Rebel"
    entityDefName "TITAN_TECHREBEL"

just copy/paste one of the Titans designName (in bold) for the "Pirate:Frigate:Heavy".  items 106 won't change since you are just replacing one item for another.  You might be able to add more than 1 without issue.

You can give the pirates anything -avoid giving them cannons, they might actually use them.

Enjoy.

 

PS.  subtract 40 from the items 106 if you remove the 40 mines.

7DS GSDEF so you can see some of what can be done with new templates for custom maps.  It's not hard to figure out once you start getting the hang of it. 

You want to modify a copy of it and put the modified "GSDef" of your own in it's own mod folder, but you could have Advent and Vasari militia, some advent/vasari bases, beefier occupied planet or less beefy , and have normal start give you a small frig/cruiser fleet with a couple of colony frigs and a capitalship -quickstart you could give players a bigger fleet than that and some defense/trade/refinery/etc...

Any Advent/Vasari militias you make must be put in manually via GalaxyForge, the game will only use the TEC defaults for the planets when you use the map maker.