.952 Played through to a quest victory- some balance impressions and one suggestion

and a few bugs also

Did it with Tarth and Irane

 

1- while levelling up was too difficult in .950-.951, it might be too easy in .952, though I suspect some of this was due to tutelage, which is very powerful, and probably doesn't belong in the air school.  That spell is flat out OP for a lvl 2 spell.  (+25% XP for 1 mana/turn is nothing)   Add in a magic item with benefits per level and you get a steamroller. 

 

2- Quest victory is difficult to balance- too easy and it's a cheap win, too hard and folks will just steamroll enemies instead.  The Master Quest did feel a bit tedious, even with 2 lvl 18+ champs.

 

3- Appreciate lowering the cost on items you can make in the shop.  That sad, you may want to check the prices on scrolls- the price was higher than what the shop said sometimes- I suspect there's a minor bug in there.

 

4- I'd like to see some stealth promotions on Path of Assassin, giving units a chance to be invisible for a turn

 

5-  Why isn't there a spear mastery and staff mastery line for weapons

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yeah quest is hard to balance but anyway need to be much much much harder

but really a lot