Bug Report: Game hangs briefly when merging large fleets

Good evening.

A friend and I have been playing a few matches of co-operative Sins, and for the most part it's been pretty stable. However, we've found an interesting issue that occurs when a player merges two fleets of substantial sizes into one fleet.

When ordered, the game basically hangs and reports as "unresponsive" from anywhere from a few moments to over a couple minutes, depending on the size of the fleets being merged. By the late game, we got the game to hang for long enough that we worried we'd be risking a desync.

 

I was at a bit of a loss for what could be causing the hangups, but when we finished our game, the end-game report had a pretty revealing explanation.

You can see a screenshot here: http://i.imgur.com/hcvj3.jpg

As you can see, my buddy's actions hit 37 MILLION each time he merged two of his fleets together. We were able to duplicate this three times in the game, correlated with the three spikes on the graph. He's reported that un-grouping the two fleets before combining them into one fleet results in no problems at all. It's only when two large grouped fleets are merged into a single larger one that the game hangs.

It could be circumstance that the user action chart correlates with the times at which the game seemed to hang. We will be playing another long game later this weekend, at which time we'll try and further prove or disprove our suspected cause.

 

Cheers.

2,160 views 2 replies
Reply #1 Top

Sins, unfortunately, is not multithreaded.  So, it only runs on one core.  This is why mods can't go over the 2 gig limit.  The single-core processing also means that, during late game, the game tself becomes really slow.  Plus, Sins doesn't seem to like the fleet system so much, and so sometimes as problems with that.

My advice may be wrong, though.

Your best bet would be to e-mail [email protected].  They might be able to help you.

Reply #2 Top

The fleet system is pretty meh honestly, I've found that having all your ships in one large fleet is more trouble than its worth... I would recommend splitting up your ships into fleets of their individual ship type, so you can use them more easily during combat.