Semi-Modding related question about promotons.
Curious on these things:
While I know promotions can have prerequisites, can they have multiple prerequisites?
Also, can skills be created to work only with a specific type of weapon (say axes only?)
Curious on these things:
While I know promotions can have prerequisites, can they have multiple prerequisites?
Also, can skills be created to work only with a specific type of weapon (say axes only?)
Yes to the first one. You would just add another <Prereq> tag after the first.
Second. I am not sure with one type, but you could use UnitStat_Attack_Cutting (which would be all cutting weapons, includes swords and daggers not just axes )
yes i made many skills work with weapons
it needs some work though
you need to add a hidden stat to that weapon for example
and then use it as prereq for the skill
using specific kind of dmg didnt seem to work properly last time i tried you get wierd results when adding cutting dmg to bows or maces etc
but you can discuss all this in the modding area ![]()
Ugh why would you add cutting to bows? They're piercing ...
Yep.. wrong place to ask for modding help here
I think I can clear this up. A promoton is a positively charged subatomic particle that advertises itself as a negatively charged particle.
My idea was to make certain skills work with certain weapons, and only after certain promotions, and different for paths.
Got some ideas from a MUD I used to play.
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