Magic at early stages need some love
Magical damage at early stages completely useless and obsolete compated to damage from ever basic ranged weapons.
1 to 2 fire damage with 2 turns countdown at cost of 30 mana is a bit useless (firedart). (it less then 1 damage per turn at cost of 15 mana per turn)
Damaging spells without mage specialization complete waste of mana.
Also spells can be resisted, but never go critical, possibly high spell mastery shoud provide a bit more effect that 95% hit rate.