[Suggestion] Commander Path Unrest Reduction & Bonuses Per "x" Levels

Commander Path Bonus: -5% Global Unrest (btw: how about some stat increase per x levels for each different path?  maybe -1% Global Unrest per level for Commander Path or a Commander Sub-Trait)

 

How about a Campaigner line of Traits? (I think this matches a Commander who is good at unrest reduction re: keeping order, and money injections, but if you have a better name go for it!)

Campaigner 1: Cumulative -3% Global Unrest, One off bonus of 25 gildar.

Campaigner 2: Cumulative -3% Global Unrest, One off bonus of 50 gildar.

Campaigner 3: Cumulative -3% Global Unrest, One off bonus of 100 gildar.

Campaigner 4: Cumulative -3% Global Unrest, One off bonus of 200 gildar.

Campaigner 5: Cumulative -3% Global Unrest, One off bonus of 350 gildar.

 

Adjust the numbers as you see fit, but I think -5% Global Unrest for the Commander path and a cumulative -3% Global Unrest per level of Campaigner (or whatever the trait line is called).  If you wanted, you could have a Gold Rush skill after Campaigner 5 (or at the end of the Gildar income trait path if not there already) that just provides a big one-off bonus of Gildar without any unrest reduction.  Maybe call it Benefactor?

And I would strongly that each Path has its own stat bonus for different stat/s per x or y levels, or have some sub-Paths that provide a specialisation stat bonus per x or y levels (if you didn't want all Champions from the same Path to have the same instrinsic per x or y levels bonus).

What do you think?

EDIT: I agree with the suggestion to balance the unrest reduction based on map size.

9,192 views 5 replies
Reply #1 Top

I like global unrest reduction over local unrest reduction actually, makes keeping the champion on the frontlines gaining experience viable.

Reply #2 Top

Yes, this was a big part of my reasoning.  If they don't want to give more experience to Champions for sitting in a city, I think it's better that they give a global unrest reduction that's smaller than the 1 city reductions currently (but could add up to a lot more with multiple cities).

Reply #3 Top

with the current 2% unrest per city, that guy alone would basically remove the extra unrest of 10 cities. that's a pretty strong upgrade line you suggest there. i think it would be a very solid choice especially for large/huge maps - i'd probably make my first hero a commander by default, and possibly also the sovereign. especially for factions like gilden or yithril that have some really powerful trained troops a high level commander that boosts his elite stack and occasionally picks some global unrest reduction sounds like a good plan.

the changelog for 0.52 suggests that the stat perks are being "condensed" a bit, so realistically it would be more like 3 tiers instead of 5 so you could still pick some of the more active/fun picks.

if the commander gets some fun choices (command was a good start but there's certainly room for several more active spells) it may actually end up becoming my favorite path.

Reply #4 Top


The recommendation could be scaled depending on map size.

and on that note, probably everything dealing with unrest should be scaled depending on the map size.