Bugs New

first long term game

(1) Item: beserker's Broadsword, $72, 12 attk, +2init, +1Counterattk, Maul, cumulative -15Accuracy until misses, ***> "... unitStat_AIControlChance  ..." <*** Unit can't cast spells in combat.  Item works as described. 

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(2) Identical heroes may be recruited.  Specifically, the Tartian hero named "Flurin."

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(3) Abandonded house "goody hut" was in a shelf tile (with the hex sided cylindrical columns of rock), making the hut unreachable.

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(4) When a settlement is attacked more than once (four times in this example) in the same turn, the 'garrison' (including the crystal statue) only spawn in the first tactical battle.  The three subsequent defensive tactical battles spawned only the units/heroes built/trained and moved to the settlement.  Not sure if this is intended.  It does enable an exploit (assuming the same thing happens when a player attacks the same AI settlement multiple times in the same turn - haven't tested this yet).  The exploit is this:  Attack the AI settlement with a weak (sacrifice) unit.  Then attack with your army.  You will not face the militia, etc. 

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(5) Most recent city defense battle:  Very large, 9 defenders + militia and statue.  AI attacker hand large army (9?).  Tac battle played out on the city street setting.  Two my my units were placed off the map, about 8 "space" into the black, empty area around the map.  One was a militia, the other a 'city archer.'  Neither could move  from their space.  Each was cued to move.  The archer was able to fire on units on the actual map. 

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4,828 views 4 replies
Reply #1 Top

4. Has been around since FE came out with these city defenders. Been reported multiple times since. One of those bugs I don't think they care about unfortunately.

Reply #2 Top

Quoting Sanati, reply 1
4. Has been around since FE came out with these city defenders. Been reported multiple times since. One of those bugs I don't think they care about unfortunately.
End of Sanati's quote

I do believe they care about this particular problem. I think they are having difficulty tracking down the root cause of it though. It needs to be fixed though.

Reply #3 Top

(5) Most recent city defense battle:  Very large, 9 defenders + militia and statue.  AI attacker hand large army (9?).  Tac battle played out on the city street setting.  Two my my units were placed off the map, about 8 "space" into the black, empty area around the map.  One was a militia, the other a 'city archer.'  Neither could move  from their space.  Each was cued to move.  The archer was able to fire on units on the actual map. 
End of quote

You think that's weird? I had a fortress town with all the upgrades. It was attacked by an ashwake dragon. Next thing I know, I'm in this combat:

https://www.dropbox.com/s/8bc5og72qd5tipv/FE%20bugged.png?m

I mean, I appreciate the city folk mobilizing so effectively in my time of need, but this is ridiculous! The dragon attempted to cast fear, it took way too long and I hit auto-resolve.

Combat outcome: 1 militia killed and one damaged. A great victory!

The extra militia and archers disappeared from my city roster immediately afterwards.

Reply #4 Top
ROFL... the dragon was really casting a new spell to protect his memory. The spell is disguised. Its really a spell that forces the player to use auto resolve, just in case the dragon dies. This way there are no witnesses to the dragons demise. Clever these wyrms be....