[.80][Bug] Outside stamp overlapping with wildland stamps. (possible fix)

I know I have updated a lot of stamps of late, but it was bothering me that the Nothernwastes would lose a river quite a few times. So I decided to do some more alterations to the stamp that seems to alleviate the problem. I don't find it happening as often with this changes. A similar problem exists with the Curgen's Tomb wildland, where the river will dissapear partially and leave the river tile with no river on the tile.

I've tried to alter that one as well and it seems to reduce the problem some. I'm still blindly discovering the quirks of the random map generator and how it deals with the stamps, but I'm sure I can get it working out. Incidently these are also the only tiles I find the land waterfall... which i haven't been able to fix. (Testing out some more changes)

Here is an image of what I'm talking about

You see the forest entering into the Artic stamp (It shouldn't do that)... I've tried to add a buffer of defined tiles on the stamp at that spot, but nothing I do seems to stop the effect. A similar problem at the Curgen Tomb wildland tile. My only guess has something to do with the rivers being to close to the edge of the stamp. Both of these rivers are at local value 3. But since my changes the only land waterfalls are from the wildland tiles. (Imperium, Northerwastes, Curgens Tomb)

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Reply #1 Top

So, I had some changes, but the changes weren't effective... Not sure if there is some hard code around the wildland placement when playing with the stamps. But there you go.

Reply #2 Top

Alright, so I played with the stamps a little bit, and the biggest problem is that the rivers are too close to the edge of the stamp... you can see this with the curgens tomb as well. The problem with the imperium stamp is that the submerged tile gets overwritten with land and you have a waterfall tile not on a cliff.

I have mostly alleviated the problem with the Northern_Wastes. I don't see it lose it's river.

Changes:

Second round: Added Tile (26,1) to be Cliff...
Added Tile (20,0) to be Land...
Added Tile (21,0) to be Land...

Added +2 to every Y coordinate of each tile
Added +2 to every Y coordinate of each tile in MapRiverData Added
+200 to every Y coordinate for the world props. Changed TileHeight to 21 from 19

Adding the three tiles seemed to fix the problem of a land waterfall next to the river, the other fix is a biggie though as it prevents the stamps from overlapping too much and kill the river. If you want to check out the "supposed" it is located here.

https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Northern_Wastes_Blank_01_v2.zip

As for Curgen's tomb, a similar trick will prevent one river from disappearing, but then the other river disappears. Also, with the Imperium, there are times you get a land waterfall, which can be fixed probably by the same trick (haven't tried it). Note: changing the tile height without actually changing the y values causes some strange effects.

Reply #3 Top

Out of curiousity, for all the wildlands you are using the stamp rule 1, which means place on any terrain.

Why are you not using rule 32769, which means "place on any terrain and stamp replaces terrain."

(I only recently discoved a little about these rules.)

Reply #4 Top


There are 32769 rules for placing stamps? Ouch...

 ;)

Reply #5 Top

oops. double post.