[.80][Bug] Tax Office provides bonus when production que is empty...

First let us note that when the tax office is built, one gets the bonus to income whether or not the production que is empty. I recommend we do the following changes to the tax office (as it was probably intended)


The tax office is providing a wealth bonus when the production que is empty.. this should be changed to when the que is producing wealth.

 

The game modifier should be modified to something like this...

       <GameModifier>
            <ModType>ResourceMultiplier</ModType>
            <Attribute>Gold</Attribute>
            <Value>1</Value>
            <PerTurn>1</PerTurn>
            <IsProductionQueueEmpty>1</IsProductionQueueEmpty>
            <Provides>+25% Gildar when Producing Wealth</Provides>
            <Calculate InternalName="Calc" ValueOwner="OwnerCity">
                <Expression><![CDATA[[Constructing_ProduceWealth] * .25]]></Expression>
            </Calculate>
            <Calculate InternalName="Value" ValueOwner="OwnerCity">
                <Expression><![CDATA[[Calc] + 1]]></Expression>
            </Calculate>
        </GameModifier>

 

1,661 views 3 replies
Reply #1 Top

In a related vein:  Is there a way to set things up so income generating buildings produce some income even if slider is set to zero taxes?  Its a pain to keep alternating between tax collecting and then zero to get production...

Reply #2 Top

Quoting ElanaAhova, reply 1

In a related vein:  Is there a way to set things up so income generating buildings produce some income even if slider is set to zero taxes?  Its a pain to keep alternating between tax collecting and then zero to get production...
End of ElanaAhova's quote

There is just redefine your tax file for the 0% to something that is not quite zero, like 1% or something. That way you will always generate income. I extremely like the current system and so I'm not going to mod that change.

Reply #3 Top
I could hope....