Master Races

Because breaking things is fun!

I've been thinking about doing this for a little while, and finally bit the bullet. I put together a Master Race.

What am I saying when I use the term "Master Race"? I mean something intentionally broken, like ultimate-min-max-D&D 3.5-grade broken. I mean creating several garbage races (because I don't know all the ability bonus option lexicon) and then amalgamating the traits I want into one Master Race.

In this particular case, I went with a Mancer base, with:

Enchanters, Scholars, Stealth, Legacy of Serane (for the Bazars, not the caravans = P), Quick, Archers, Lucky, Master Scouts, The Decalon, Masterwork Chainmail, and Death Worship. No negatives either.

This should be FUN.

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Reply #1 Top

So, first sticking point: you absolutely CANNOT give Death Magic to Kingdom champions. You can manually edit it in, but they won't be able to level it over time since you can't give it to them. They also can't use Death Shards, EVEN WITH THE DEATH WORSHIP FACTION TRAIT.

However, since I only really wanted that for the Blood Rage spell, I decided to go ahead and remove Death Worship from the Faction and add Death5 to the Character.