Planetary Bonuses

A list

Don't know if this deserves a sticky or not, but it annoys me to no end that while making a map I have next to no clue what the heck the planetary bonuses are.This is a list of planetary bonuses for Distant Stars.

At the moment, 10:36 5/4/13, this list is incomplete. I will amend this as I go.  

The color coding is as in the game. Green means bonus, red means bane. I'm sure you all already knew that and didn't need me to restate it. 


I did anyways. :p
Enjoy. 



Abandoned Smuggler's Base
1.0 Tax Income
40% Trade Income 

Active Smuggler's Base
2.0 Tax Income
60% Trade Income 

Adhesive Resin
25% Trade Income
10% Development Build Cost 

Ancient Planetary Shield (Damaged)
700 Planet Health 

Automated Defense Droids
100 Max Population
100% Population Growth

Beautiful Population
40% Culture Spread Rate
20% Trade Income
30% Population Growth

Black Market
500% Trade Income 

Pharmaceutical Flora
20% Trade Income
20% Population Growth

Breathable Atmosphere
200 Max Population
50% Development Build Cost
50% Development Build Rate
20% Population Growth

Brilliantly Designed Buildings
250 Max Population
500 Planet Health
20% Population Growth 

Porous Core
33% Gravity Well Radius 

Deadly Secret
10000 Planet Health
1000 Population

Extremely Valuable Timber
50% Trade 

Floating Fauna
5 Max Population
30% Trade Income 

Floating Islands
25 Max Population

Foul Smell
20% Culture
20 Max Population
10% Trade Income
30% Development Build Rate
10% Population Growth 

Fresh Water Oceans
50 Max Population
75% Trade Income
30% Population Growth

Massive Pure Glaciers
30% Trade Income

Mega Fauna
15 Max Population
25% Trade Income 

Militaristic Population
1000 Planet Health
4 Logistics Slots
10 Tactical Slots
2.0 Tax Income
20% Trade Income
1 Extra Constructors 

Moon
4 Logistics
25% Gravity Well Radius
10% Structure Build Rate

Moons
8 Logistics
50% Gravity Well Radius
20% Structure Build Rate

Perfect Holiday Destination
100% Culture Spread Rate 

Persistent Dust Storms
25% Population Growth

Planetary Insurgency
20% Culture Spread Rate
150 Planet Health
2.0 Tax Income
30% Trade Income
50% Metal Extraction Rate
50% Crystal Extraction Rate
20% Structure Build Cost
60% Structure Build Rate
20% Development Build Cost
60% Development Build Rate
30% Population Growth

Planetary Construction Specialists
200 Planet Health
30% Development Build Cost
50% Development Build Rate 

Storm Ridden Planet
50 Max Population
20% Development Build Cost
20% Development Build Rate
40% Population Growth

Strong Building Materials
500 Planet Health
10% Trade Income
20% Development Build Rate

Submerged Colony
140 Max Population
800 Planet Health

Subterranean Colony
80 Max Population
1500 Planet Health

Super Dense Core
66% Gravity Well Radius

Solar Energy Harvesting
15 Max Population

Slaves
10% Trade Income
30% Structure Build Cost
50% Development Build Cost
20% Development Build Rate

Spice Trade
5% Culture Spread Rate
10% Trade Income

Stable Debris Field
20% Trade Income

Toxic Fallout
30 Max Population
25% Population Growth

Traces of Oxygen
50 Max Population
20% Population Growth

Tundra Farms
25 Max Population

Unstable Ground
50% Development Build Cost
20% Development Build Rate 

Valuable Timber
30% Trade Income
10% Development Build Cost

Entertainment Hub
10% Culture Spread Rate
1.0 Tax Income

Diseased Planet
20 Max Population
2.0 Tax Income 
50% Trade Income
100% Structure Build Rate
100% Development Build Rate
90% Population Growth

Expert Agrarian Society
10% Trade Income

Expert Crystal Miners
50% Crystal Extraction Rate

Expert Metal Miners
50% Metal Extraction Rate

High Security Protocols
5 Tactical
20% Trade Income 

Construction Droids
50% Structure Build Rate
100% Development Build Rate
3 Extra Constructors

Corrosive Atmosphere
100 Planet Health
1.0 Tax Income
50% Development Build Cost

Dense Canopy
600 Planet Health

Dense Jungle
10 Max Population
75% Development Build Rate
30% Population Growth

Dense Molten Core
33% Gravity Well Radius

Caustic Atmosphere
15 Max Population
20% Development Build Cost

Completely Hollow Core
66% Gravity Well Radius

Completely Overgrown
100 Max Population
800 Planet Health
90% Development Build Rate
50% Population Growth

Conductive Mantle
25% Culture Spread Rate

Constant Flooding
20 Max Population
40% Development Build Cost
40% Development Build Rate

Galactic Trade Center (Moon)
1.0 Tax Income
30% Trade Income
20% Population Growth

Galactic Trade Center (Dwarf)
2.0 Tax Income
30% Trade Income
20% Population Growth

Galactic Trade Center (Normal)
3.0 Tax Income
40% Trade Income
20% Population Growth

Galactic Trade Center (Huge)
4.0 Tax Income
50% Trade Income
20% Population Growth

Gravitational Boon
4 Logistics
5 Tactical
100% Gravity Well Radius

Habitable Cavern System
15 Max Population
500 Planet Health

Helium Rich Atmosphere
25% Trade Income

Hideous Population
20% Culture Spread Rate
50% Trade Income
30% Population Growth

Frequent Meteorites
20 Max Population
30% Metal Extraction Rate 
30% Crystal Extraction Rate

Friendly Religious Population
60% Culture Spread Rate
20% Population Growth  

Frozen Gas Core
5 Max Population
300 Planet Health

Frozen Over
75% Development Build Rate

Natural Radiation
40% Development Build Rate
80% Population Growth

Natural Thermal Lift
25% Structure Build Rate

Old Military Outpost
1000 Planet Health
10 Tactical
1 Extra Constructor

Orbital Construction Specialists
4 Logistics
4 Tactical
30% Structure Build Cost
50% Structure Build Rate
2 Extra Constructors

Penal Colony
20% Structure Build Cost
30% Structure Build Rate

Pleasant Rodents
40% Culture Spread Rate
20% Trade Income

Plundered Booty
3.5 Tax Income 

Planetary Revolt
10% Culture Spread Rate
100 Planet Health
1.0 Tax Income
10% Trade Income
20% Metal Extraction Rate
20% Crystal Extraction Rate
30% Structure Build Rate
30% Development Build Rate
10% Population Growth

Precious Stones
20% Culture Spread Rate
4 Logistics
50% Trade

Super Pure Crystals
200% Crystal Extraction Rate

Super Pure Metal
200% Metal Extraction Rate

Thaw Cells
25 Max Population

Thick Atmosphere
1200 Planet Health

Tibanna Gas
2 Tactical
5% Trade Income

Priceless Timber
20% Culture Spread Rate
80% Trade Income

Raider's Outpost
20% Metal Extraction Rate
1 Extra Constructor

Scented Plants
20% Culture Spread Rate
20% Trade Income

Seismic Activity
20 Max Population
100 Planet Health
1.0 Tax Income
30% Development Build Cost
10% Development Build Rate

Signal Interference
20% Culture Spread Rate

Expert Agrarian Society
10% Trade Income 

Vermin Infestation
1.0 Tax Income
30% Trade Income
20% Development Build Cost
20% Development Build Rate

War-Torn Planet
40% Culture Spread Rate
200 Planet Health
4 Logistics
6 Tactical
2.0 Tax Income
30% Trade Income
20% Metal Extraction Rate
20% Crystal Extraction Rate
40% Structure Build Rate
20% Development Build Cost
60% Development Build Rate
50% Population Growth

Weapons Test Facility
20 Max Population
8 Tactical

Well Designed Buildings
100 Max Population
200 Planet Health

Gas Storms
5 Max Population
200 Planet Health
25% Population Growth

Geothermal Hotspots
4 Logistics

Giant Fungi Forests
10 Max Population
40% Trade Income
20% Development Build Cost

Gravitational Anomaly
4 Logistics
5 Tactical
100% Gravity Well Radius

Massive Pure Glaciers
30% Trade Income

Hideous Population
20% Culture Spread Rate
50% Trade Income
30% Population Growth

Hostile Religious Population
30% Culture Spread Rate
1.0 Tax Income

Huge Comm Station Array
100% Culture Spread Rate 
8 Tactical

Huge Metal Processing Plant
10% Trade Income
200% Metal Extraction Rate

Huge Crystal Processing Planet
10% Trade Income
200% Crystal Extraction Rate

Impure Metal
5% Trade Income
60% Metal Extraction Rate

Impure Crystal
10% Trade Income
60% Crystal Extraction Rate 

Ancient Planetary Shield (Working)
2000 Planet Health

Huge Herds of Cattle
40 Max Population
0.5 Tax Income
20% Trade Income
20% Population Growth

Indigenous Carnivores
20 Max Population
20% Development Build Rate
60% Population Growth

Indigenous Satellites
20% Culture Spread Rate

Industrial Wasteland
30% Culture Spread Rate
30% Metal Extraction Rate
30% Crystal Extraction Rate

Ionic Storms
20 Max Population
10% Trade Income

Kalanite Deposits
20% Trade Income 

Space Ponies
Space Bronies
Space Bronies 

 

Artifacts

Resilient Metaloids


Relativistic Factories 
30% Ship Build Rate 
30% Structure Build Rate 


Power Core Relic
15% Antimatter Regeneration
10% Max Antimatter 


Planetary Organic AI


Phase Accelerator
50% In-System Phase Jump Speed
25% Phase Jump Charge Rate 


Matter Compressor
25% Trade Good Value 


Manifest Dominion
30% Culture Spread Rate
20% Culture Resistance
1.00 Relationship Bonus 

Kinetic Intensifier
15% Damage
10% Range 


Jump Field Generator
-50% Phase Jump Antimatter Cost  


Jump Drive Relic
100% Phase Speed Bonus Between Stars
10% Mass Reduction 


Ion Field Generator
-40% Bombing Damage Taken
25% Bombing Survival Increase 


Data Archive 
-25% Research Cost
5% Research Upgrade Rate 

11,684 views 2 replies
Reply #1 Top

Ancient Planetary Shield (Damaged)
End of quote

You might want to mention that this list includes bonuses from mods, not just Vanilla Sins.

Reply #2 Top

Good point. I had forgotten that there was an awfully big difference.