first time using Galaxy Forge

hello, i got this game on the steam sell and its really great. i started to write my own maps for me and my friend ASAP with the Galaxy Forge inside the Game Folder which is really really fun.

following the guides i did great, but some things remain untested and there is not enaugh information on the inturwebz.

 

1. i setup pirate bases around the stars (to play 2 against 6 - 12 Vicious AIs and yet to prevent them to rush me, im still newbie lol), i managed to give them star bases, titans, caps and all of sorts of defenses. i am having following troubles.

if i put all these things on the map via "entity" they end up in random spots (also could somebody tell me how to adjust height? galaxy is X - Y in 2 D but stuff allways ends up on different heights, especialy planets) and not where i put them down.

also when i try to add myself a nova as Advent, i cannot use it, nor if i put down an advent supa weapon. (i also read on some guide taht pirates will use nova, but they dont)

same goes for pirate titans, caps and star bases. how do i adjust those ? they allways remain lvl 1  : P. Do pirates lvl them up at all ? Can Pirates build stuff if you give them bays ?

(some post also said that pirates wont use any of those to attack planets, only normal ship crafts, can this be changed ?)

when i put pirate planets, they do not belong to anyone. they are piarte planets, but empty. (by this i mean if im fast enaugh i can use a few colony ships to get pass by pirates and cap it w/o bombing) i do know i bombed them on normal maps to get rid of them. wtfs with that ?

 

also is it possible to create some sort of Events like in Heroes of M&M ? for example if a person reaches planet a neutral titan somewhere else will become theirs ? or Spawn Timers on Certain things ?

 

also dont flame me for english. thx

19,733 views 19 replies
Reply #1 Top

if i put all these things on the map via "entity" they end up in random spots (also could somebody tell me how to adjust height? galaxy is X - Y in 2 D but stuff allways ends up on different heights, especialy planets) and not where i put them down.
End of quote

That's completely random. Sorry

also when i try to add myself a nova as Advent, i cannot use it, nor if i put down an advent supa weapon. (i also read on some guide taht pirates will use nova, but they dont)
End of quote

Nope, you can't use the Novalith unless you are TEC. Not sure about the other issue with being unable to use your own super weapon. And I don't ever remember pirates being able to use the Novaltih though I think I know how it can be done. But that would require something beyond just Galaxy Forge where you modify the game files (mod).

same goes for pirate titans, caps and star bases. how do i adjust those ? they allways remain lvl 1 : P. Do pirates lvl them up at all ? Can Pirates build stuff if you give them bays ?
End of quote

Nope, can't adjust the level at all with the caps and titans but they can gain experience and level up through combat. With the star bases you again need to mod the files. And no, they don't use production bays.

(some post also said that pirates wont use any of those to attack planets, only normal ship crafts, can this be changed ?)
End of quote

Anything you put in the pirate base is the defense force. You will need to modify the game to change the attack patterns.

when i put pirate planets, they do not belong to anyone. they are piarte planets, but empty. (by this i mean if im fast enaugh i can use a few colony ships to get pass by pirates and cap it w/o bombing) i do know i bombed them on normal maps to get rid of them. wtfs with that ?
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You will need to change the ownership of them. Just right click on the planet and use the ownership menu to change it to being owned by pirates.

also is it possible to create some sort of Events like in Heroes of M&M ? for example if a person reaches planet a neutral titan somewhere else will become theirs ? or Spawn Timers on Certain things ?
End of quote

Nope, there was talk that this would be implemented but it never did, but again, through modding you can rig up something.

also dont flame me for english. thx
End of quote

Aside from lack of capitals your english is better then 75% of Americans.

 

Reply #2 Top

thx for the answer !

 

now the question is, how do i change pirate base ownership ? galaxy forge only shows player owners (no pirates listed :P)

 

also are tre there already such mods that modify only pirates on the points written above or will i need to try this myself ?

Reply #3 Top

Quoting Shetyre, reply 2
now the question is, how do i change pirate base ownership ? galaxy forge only shows player owners
End of Shetyre's quote

They must have removed that (or I was seeing things) from the latest version of Galaxy Forge.

Quoting Shetyre, reply 2
also are tre there already such mods that modify only pirates on the points written above or will i need to try this myself ?
End of Shetyre's quote

Well not individually. I heavily modified the pirates on Distant Stars so I can give a few pointers.

The Gameplay.Constants file is the main point for modifying the pirates attack pattern. Not sure if you can put a Titan in the attack wave but you can put in capital ships.

Reply #4 Top

Just to clarify on what Ryat said.

also when i try to add myself a nova as Advent, i cannot use it, nor if i put down an advent supa weapon. (i also read on some guide taht pirates will use nova, but they dont)
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This is because the super weapons require their research not only to build but to fire. Since the Advent do not have the Novalith research they can never fire it. The same is true for say researchable abilities on frigates. The Advent will never be able to use demobots on the Hoshiko Robotics cruiser.

same goes for pirate titans, caps and star bases. how do i adjust those ? they allways remain lvl 1  : P. Do pirates lvl them up at all ? Can Pirates build stuff if you give them bays ?
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Give the pirates a phase jump inhibitor and spawn a bunch of enemy colony frigates (use RandomMilitia if you want to be professional when editting the map in notepad). They won't be able to escape and the pirates will hunt them down for free XP for the titan and capitalships. There is no way to give starbase upgrades in the galaxy forge.

when i put pirate planets, they do not belong to anyone. they are piarte planets, but empty. (by this i mean if im fast enaugh i can use a few colony ships to get pass by pirates and cap it w/o bombing) i do know i bombed them on normal maps to get rid of them. wtfs with that ?
End of quote

Do not give the pirate bases an owner (leave at NoOwner like neutral planets). Unowned pirate bases are owned by the Pirates automatically as long as the "Use Default Template" option is enabled. You can then add more pirates to pirate bases simply by using the "PlanetOwner" option.

Reply #5 Top

well i put down the pirate template like 5 - 6 times (to have more pirates), the pirate base beeing a pirate base, remains unownd (no owner set as well) + noowner /allways i added bunch of empire specific units to each pirates if a specific star (aka 3 stars with pirates + psi / tech / phase units.

 

you semi automaticly gave me an explanation for something i wanted to ask today,

- puting down milita of any sort makes random ships respawn like all 5 minutes or something?

- also can the respawn rate be increased by putting more milita templates into a pirate base together with the pirate base ? (and will the pirates actualy take the available lvl up at all?)

- puting down a ship through "entity" and giving it no or an owner in my own planet well (pretty mutch auto decides its yours)  but can neutral titans be set to respawn or is it only available through modifing the militia template ? (or can your own "milita like" template be created ? i struggle to create a tower defense here :D

 

Reply #6 Top

the only ones that spawn repeadedly IS the pirates, the 'RandomMililitia' and other militia templates ONLY spawn during the loading/start of the game.

the priate respawn frequency can not be altered in the map, ONLY in the mod files area.

spawning a ship/stricture in a hameplanet gives it to the owner of the home planet,

the closest to a tower defence type situation is to spawn the ships in the GW and then when an opposing faction (including pirates) enters the GW they have to kill the GW ships or manage to pass through before losing all of their ships (this usually happens so that the entering fleets are  decimated)

harpo

 

Reply #7 Top

nono you misunderstand, on my map, neutral ships appear all 5 minutes, i have no idea why or how  ...  i wanted to make more of that on a ceratain planet !

 

and also, i didnt notice pirate to respawn, i mean i put  soooo mutch stuff to the pirate incl. pirate templates. but even if i manage to decimate them,  i never saw them respawn back, even if i let the base alone

Reply #8 Top

Quoting Shetyre, reply 7

nono you misunderstand, on my map, neutral ships appear all 5 minutes, i have no idea why or how  ...  i wanted to make more of that on a ceratain planet !

 

and also, i didnt notice pirate to respawn, i mean i put  soooo mutch stuff to the pirate incl. pirate templates. but even if i manage to decimate them,  i never saw them respawn back, even if i let the base alone
End of Shetyre's quote

To my knowledge only the regular pirate raids should respawn. Everything else you place on the map with galaxy forge should only be present at the beginning, they do not respawn. 

Reply #9 Top

but im sireous, there are complete neutral ships just randomly appearing on my planets which have only 1 phase lane ...

Reply #10 Top

Quoting Shetyre, reply 9

but im sireous, there are complete neutral ships just randomly appearing on my planets which have only 1 phase lane ...
End of Shetyre's quote

Well either you're mistaken or we have no idea what you did and thus cannot help you do anything with that.  ;)

 

I guess you could put your map up on pastebin to see if we can figure out what the heck you're doing.

Reply #11 Top

i made a line of a bout 15  planets on which the 15th planet connects to the pirate base which are the only passage to the star.  Planet nr. 8 is my home planet, (capital in middle to have better alligiance?)  on each of those 15 planets i put a mlilita template  strong fair etc. 

 

after about half an hour of the game, on all of those planets appear a group of ships (neutral but allways some strange flag over them, i believ thats wahat milita is) and even if killed by defenses they appear some time later onward. 

 

http://en.file-upload.net/download-7772032/first-map.galaxy.html

 

download link for the map

 

Reply #12 Top

Quoting Shetyre, reply 11
after about half an hour of the game, on all of those planets appear a group of ships (neutral but allways some strange flag over them, i believ thats wahat milita is) and even if killed by defenses they appear some time later onward.
End of Shetyre's quote

If you are playing against a TEC opponent then you are facing Insurgency which is a level 8 tech but sends random ships towards enemy planets.

Reply #13 Top

aaaah now it makes sense, thx.

anyways any tipps for dat map i uploaded ? also are there any guides or something i can view to try modify pirates to use titans / caps / build stuff and attack rather fiercly ?

 

also last question, i read about trade routes with trade ports, but no guide (atleast i didnt understood maybe) state about the amount of trade ports at each planet. do i get more money, if certain planets in my trade rouote have like 4 - 6 trade ports ? 

Reply #14 Top

from what I remember reading regards adding to pirates, the piRYAT leader would be the best to converse with, but I doublt that even piRYAT could get titans working for pirates in mods, but for the caps and other ships then it should be doable, but again piRYAT would be the best to converse with

harpo

ps piRYAT is in the DS mod team

Reply #15 Top

then i shall converse with this piRYAT person, thx !

Reply #16 Top

Quoting harpo99999, reply 14
ps piRYAT is in the DS mod team
End of harpo99999's quote

Oh you.......

Quoting Shetyre, reply 15
then i shall converse with this piRYAT person, thx !
End of Shetyre's quote

*begins rummaging through old notes and papers*

Reply #17 Top

Quoting Shetyre, reply 13

aaaah now it makes sense, thx.

anyways any tipps for dat map i uploaded ? also are there any guides or something i can view to try modify pirates to use titans / caps / build stuff and attack rather fiercly ?

 

also last question, i read about trade routes with trade ports, but no guide (atleast i didnt understood maybe) state about the amount of trade ports at each planet. do i get more money, if certain planets in my trade rouote have like 4 - 6 trade ports ? 
End of Shetyre's quote

The amount of trade ports does not affect the bonus you get from trade routes (your trade chain). Each trade port produces extra income, but for the purposes of extending your trade chain (which increases how much every trade port in your Empire produces), having one trade port is as good as having 9.

 

As for the pirates, you can add to the forces guarding the pirate base, but if you cannot change what ships the pirates attack with in a map. You'd need to make a mod.

Reply #18 Top

i am as stupid as it gets ... how could i misread that -.-

 

so ryat, is it possible to make pirates and overall neutral stuff abit more dangerous and imba ?

Reply #19 Top

Quoting Shetyre, reply 18
so ryat, is it possible to make pirates and overall neutral stuff abit more dangerous and imba ?
End of Shetyre's quote

Yes through modding. For pirates you would need to modify the game.constants file. It is easy to figure that one out. Higher level of modding takes a lot more files.