DebugMessage: Version 1.30 last updated on: 08-23-2013 09:19
DebugMessage: Entering WinMain
Debug Message: Command Line:
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 8/24/2013, 12:04:26
DirectX Version: DirectX 11
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130708-1532)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 8300
BIOS: BIOS Date: 10/17/11 11:18:49 Ver: 04.06.04
Processor: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Physical Memory: 8192MB RAM
Page File: 2234MB used, 14112MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip Type: GeForce GTX 560 Ti
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_120919DA&REV_A1
Display Memory: 4050 MB
Current Display Mode: 1920 x 1200 (32 bit) (59Hz)
Monitor Name: Dell U2412M(Digital)
Monitor Max Resolution:
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 9.18.0013.2049
Driver Date: 6/21/2013 08:06:36
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_102804AA&REV_1003
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6141
Driver Date: 6/22/2010 22:03:10
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Realtek Digital Output (Realtek High Definition Audio)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_102804AA&REV_1003
Manufacturer ID: 1
Product ID: 100
Driver Name: RTKVHD64.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 6.00.0001.6141
Driver Date: 6/22/2010 22:03:10
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: Using 2 samples for multisampling.
DebugMessage: Game Resolution: 1920 x 1200 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560 Ti
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 28
DebugMessage: Shell initialization complete
DebugMessage: Elemental: Legendary Heroes is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Loaded font Trajan Pro_lu-16
DebugMessage: Loaded font Trajan Pro_lu-13
DebugMessage: Timer Frequency is 0 328cc0
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Trajan Pro-17Bold
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Tahoma-32Bold
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Trajan Pro-16Bold
Debug Message: Total objects deleted: 1
Debug Message: Attempting to allocate memory of size: 53477376 bytes
Debug Message: Allocation successful
Debug Message: UnzipHelper attempting to read file with uncompressed size of 43540958
Debug Message: Total objects deleted: 0
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Race\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Units\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 6 files on disk
Debug Message: MapManager registered 80 files on disk
DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: No files found matching mask C:\Users\Shilo\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Segoe UI Semibold-13Bold
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Tahoma-19Bold
DebugMessage: Loaded font Segoe UI Semibold-17Bold
DebugMessage: Loaded font Segoe UI Semibold-16Bold
DebugMessage: Loaded font Segoe UI Semibold-11Bold
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Loaded font Arial-11Bold
Debug Message: - Current Game Settings -
Debug Message: Selected local player faction: KingdomOfAltar
Debug Message: Selected local player sovereign: Sovereign_Relias
Debug Message: AI players:
Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Easy, Team#: 2
Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Easy, Team#: 3
Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Easy, Team#: 4
DebugMessage: Loaded font Trajan Pro-11Bold
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Tahoma-12Bold
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Tahoma-9
DebugMessage: Loaded font Tahoma-11
Debug Message: InitializeWorld: Map File: Custom-SmallMaps-Karrazan's Fist
Debug Message: Stamp Quantity: 7
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 2
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1377360333
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size: Small
Map Style: Balanced
Debug Message: Sectors: 5 x 4
Debug Message: Tiles: 80 x 64
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: Placing random goodie huts...32 requested
Debug Message: Placed 32 GoodieHuts
Debug Message: Placing random goodie huts...32 requested
Debug Message: Placed 32 GoodieHuts
Debug Message: Placing random elemental shards...17 requested
Debug Message: Placed 17 elemental shards
Debug Message: Placing random resources..43 requested.
Debug Message: Placed 43 resources
Debug Message: Placing random resources near player at 25, 12...
Debug Message: Player faction Kingdom of Gilden is set to difficulty Easy
Debug Message: Placing random resources near player at 48, 53...
Debug Message: Player faction Empire of Resoln is set to difficulty Easy
Debug Message: Placing random resources near player at 59, 21...
Debug Message: Player faction Empire of Umber is set to difficulty Easy
Debug Message: Placing random resources near player at 43, 39...
Debug Message: Placing random NPC camps...
Debug Message: Placing random starting quest locations
Debug Message: Placing goodie huts around starting points
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 2 starting position
Debug Message: Placing goodie huts around starting points
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_SyndicateOutpost near player 1 starting position
Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 3 starting position
DebugMessage: Loaded font Verdana-13Bold
DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Tahoma-19
DebugMessage: Loaded font Times New Roman-21Bold
Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-2061933524
Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_-1330878507
Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_668843245
Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_-536484754
Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_-1115987258
Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Altarian_-1325854263
Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_-1762643725
Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1871897285
Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-1945532896
Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1801079956
Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_13972300
Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_1806715410
Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_-338815874
Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
DebugMessage: Loaded font Segoe UI Semibold-12Bold
Debug Message: Creating terrain gfx...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
Debug Message: FinishInitMapGfx finished.
Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1667786058
Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_794475281
DebugMessage: Loaded font Tempus Sans ITC-17
DebugMessage: Loaded font Tempus Sans ITC-19
DebugMessage: Loaded font Tempus Sans ITC-17Bold
DebugMessage: Loaded font Tempus Sans ITC-19Bold
DebugMessage: WM_CLOSE message received.
Debug Message: WARNING: World leaked an item of type Rusty Short Sword: 1 Refs
Debug Message: WARNING: World leaked an item of type Battle Hammer: 1 Refs
Debug Message: WARNING: World leaked an item of type Queen's Staff: 1 Refs
Debug Message: WARNING: World leaked an item of type Warhammer: 1 Refs
Debug Message: Warning: Destroyed Unit Lord Relias is about to be deselected.
DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
Debug Message: Total objects deleted: 162776
DebugMessage: Shutting down sound system.
DebugMessage: Clearing sound and music handles.
Debug Message: MWin Strip Engine: Max used verts was 641 verts
Debug Message: MWin Strip Engine: Max used verts was 641 verts
DebugMessage: GameUninitialize end
Debug Message: LEAK: CTexturePainterBuffer: Choose_Sovereign_Attributes_List_Scroll_Slider_Tab2_state_1_951_Buffer (25C57630) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Choose_Sovereign_Attributes_List_Scroll_Slider_Tab2_state_2_952_Buffer (25C55830) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Choose_Sovereign_Attributes_List_Scroll_Slider_Tab2_state_3_953_Buffer (25C50010) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Choose_Sovereign_Attributes_List_Scroll_Slider_Tab2_state_4_954_Buffer (25C500B0) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4633_Buffer (35B997E8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Line_Entry_Line_state_1_4641_Buffer (35B9AF58) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Line_Entry_Line_state_4_4642_Buffer (35B9AFA8) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4695_Buffer (35B953C8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4707_Buffer (35B9B728) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4708_Buffer (35B9AEB8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4709_Buffer (35B99B58) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4710_Buffer (35B9B098) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4711_Buffer (35B886C8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Line_Entry_Line_state_1_4634_Buffer (35B9B778) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Line_Entry_Line_state_4_4635_Buffer (35B8A888) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Medallion_Back_state_1_4790_Buffer (35B9BEF8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Medallion_Back_state_4_4791_Buffer (35B9BDB8) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Main_Context_CR_Shield_state_1_4792_Buffer (35B9BE08) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Main_Context_CR_Shield_state_4_4793_Buffer (35B8B7D8) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Main_Context_CR_Shield_Tint_state_1_4794_Buffer (35B98A28) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Main_Context_CR_Shield_Tint_state_4_4795_Buffer (35B8C638) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4800_Buffer (35B9A1E8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4801_Buffer (35B9C178) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4802_Buffer (35B988E8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: InfoCard_Stat_Entry_Icon_state_1_4803_Buffer (35BA3F18) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Hedder_Entry_Tint_Back_state_1_4696_Buffer (35BA4698) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Hedder_Entry_Tint_Back_state_4_4697_Buffer (35BA45A8) leaked with 1 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Hedder_Entry_Line_state_1_4698_Buffer (35BA45F8) leaked with 2 refs
Debug Message: LEAK: CTexturePainterBuffer: Info_Card_Hedder_Entry_Line_state_4_4699_Buffer (35BA43C8) leaked with 1 refs
Debug Message: LEAK (CLib3DComponentFactory): IRenderer refcount nonzero at release-time; 427 refcount.
Debug Message: Effect 25FDA508 leaked technique: AnimationNode_Geometry_Skinning_Diffuse Refs: 4
Debug Message: Effect 25FDA508 leaked technique: AnimationNode_Geometry_Skinning_Pewter_WorldSpace Refs: 4
Debug Message: Effect 25FDA508 leaked technique: AnimationNode_Geometry_NonSkinning_Pewter_WorldSpace Refs: 4
Debug Message: Effect 25FDA508 leaked technique: OutlineRenderCWUnskinned20 Refs: 4
Debug Message: Effect 25FDA508 leaked technique: OutlineRenderCWSkinned20 Refs: 4
Debug Message: Effect 25FDA508 leaked technique: OutlineRenderCCWUnskinned20 Refs: 4
Debug Message: Effect 25FDA508 leaked technique: OutlineRenderCCWSkinned20 Refs: 4
Debug Message: Effect 25FDA508 leaked technique: AnimationNode_Skeleton Refs: 4
Debug Message: Effect 25FDA508 leaked technique: DynamicShadow Refs: 4
Debug Message: Effect 25FDCEA8 leaked technique: MedallionBoxTechnique Refs: 2
Debug Message: Effect 25FDCEA8 leaked technique: MedallionBox3DTechnique Refs: 2
Debug Message: Effect 35CA12A8 leaked technique: Main Refs: 2
Debug Message: Effect 35CB0148 leaked technique: Draw_ZOCLine_Default Refs: 1
Debug Message: Effect 35CB0148 leaked technique: Draw_ZOCLine_ClothMap Refs: 1
Debug Message: Effect 35C9F448 leaked technique: HWBatching Refs: 2
Debug Message: Effect 35C9F448 leaked technique: SHBatching Refs: 1
Debug Message: Effect 25FE0A00 leaked technique: DecalGraphicDiffuse2_0 Refs: 1
Debug Message: Effect 25FE0A00 leaked technique: DecalGraphicDiffuseClothMap2_0 Refs: 1
Debug Message: Effect 35CA34B0 leaked technique: HWBatching Refs: 2
Debug Message: Effect 35CA34B0 leaked technique: SHBatching Refs: 1
Debug Message: Effect 081E0960 leaked technique: Bloom Refs: 18
Debug Message: Effect 081E0AC8 leaked technique: HDRLighting Refs: 10
Debug Message: Effect 081E0AC8 leaked technique: HDRLightingStaticShadows Refs: 8
Debug Message: Effect 35CA07B0 leaked technique: RadialBlur Refs: 2
Debug Message: Effect 35CA07B0 leaked technique: RadialBlurFast Refs: 1
Debug Message: Effect 35CA1218 leaked technique: Main Refs: 2
Debug Message: Effect 25FDAA60 leaked technique: DrawRoad Refs: 1
Debug Message: Effect 25FDAA60 leaked technique: DrawRoad_Tactical Refs: 1
Debug Message: Effect 25FDAA60 leaked technique: DrawRoad_Tactical_NoFog Refs: 1
Debug Message: Effect 25FDAA60 leaked technique: DrawRoad_NoFOW Refs: 1
Debug Message: Effect 35CA11D0 leaked technique: Main Refs: 2
Debug Message: Effect 35CA0B10 leaked technique: HDRLightingShadowed Refs: 2
Debug Message: Effect 35CA0B10 leaked technique: HDRLighting Refs: 2
DebugMessage: Main Shell terminating normally