I would think when u r looking for bugs u wouldn't want to run into the same bugs u ran into Toa that didn't get fixed. I agree that Gc3 will probably have its own bugs either way, but it makes sense to me that it would probably be better to avoid the bugs.that were caused because different Aliens use different tech trees. One thing that I noticed is that both sins of a solar empire and Twilight of the Arnor were both based on the Dark Avatar tech tree, so my question is why will the Galactic civilizations 3 racial tech trees not be based on the Twilight of the Arnor tech trees not be based on each other. If we know that they will not spend time looking through hundreds of posts looking for bugs. Why not then have just one.
First I going to mention the bugs about the Ai. One of the problem is the Ai charge to much taxes. If u r the generic Ai u charge 100% taxes; otherwise, u charge 80% taxes. If u r the Krynn u can eventually charge 80% taxes but only after carefully balancing a lot of mechanics. I would recommend fixing this bug before the Alpha comes out.
The second bug is broken Ai's maybe u didn't think theese Ai's were broken when u made the game. The broken Ai's come in 2 forms. First the Iconians and the Torians don't build there improvements. The second has always been in Galactic civilizations all along. The Drengin, Yor, and Korath will only colonise planets in their own influence. I would like to add that the Arceans and the Korx aren't that militarily. I would that the Ai should also colonise only one tenth of the map. The Ai don't do this. Instead 3 Ai's barely colonise when one tries to take over the map. Another bug is that the game recommends 100% on economy, research, and military, but doesn't follow that rule.
The third bug is that if u increase or decrease in difficulty instead of a harder u or the Ai gets arbitrary minuses or bonuses. I noticed that instead of the normal setting for the Ai being normal meaning that u don't have penalties or bonuses. Its easier.
The forth bug is that the Ai's trade their important planets, or they will trade planets to the point they aren't a race anymore. I think there should be an option to disable planet trading.
The fifth bug is that the some of the descriptions of the planetary improvements or the wonders don't do what it says or does nonething.
The sixth bug is that spme of the tech trees are in the wrong category.
The seventh bug is that the Ai doesn't always research important techs that it needs.
The eighth bug is that the Torians don't use their super breeder ability.
The ninth bug is that the Ai charges too much taxes usually 80%; unless, your the generic Ai then it charges 100% taxes no matter what the approval is or how much money u have. Causing the planets to not have enough population.
The tenth bug is that unless your the Korath, Drengin, or the Yor u don't buikd morale structures.
Lastly I don't think that the tech trees or the races r fair. Some don't have enough techs, wonders, planetary improvements, or ability penalties, while others start out with to many techs. I would like to point out that some of the paths r designed to make one race superior and others inferior.
I would like to see the new game without theese bugs. My question how r u going to be using a new game engine and not keeping the same general concepts? How can u fix bugs u don't know about, or r u sure the new game won't have theese bugs.
I would like to see some races like Aliens or the undine. Not looking humanoid or anything remotely like animals on earth. I think when U think about it they r Aliens have insect like qualities.
My question is that if we get the Alpha a beta's how r we going to report errors and how do I implement this.
Remember if we can do something to save them time in one area then they will have time to do other stuff, and make a better game.