Error modding vanilla Sins
So I just reinstalled vanilla Sins so I can mod and play it. When I create my mod and try to enable it in game, the game creates a minidump and crashes. For some reason I thought the game needed files from the other two expansions, so I installed those as well. I looked up some posts and ran the dev version to see what exactly is going on and these are the errors I get:
Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/EntitySystemHelpers.cpp(356)
pipCloudEntityDefNames.At(i).IsValid()
Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\Engine/DataStructures/DynamicVector.h(172)
i >= 0
From one post, harpo says the vanilla Sins files are super old and I decide to get the reference files. I replaced the vanilla Sins files with the reference files from modDB for Sins 1.195. I am still getting the same errors.
The only thing I want to mod is vanilla Sins not Entrenchment nor Diplomacy. I just want to edit some values of the existing files in GameInfo such as gameplay.constants. I also found out that the game crashes even if the mod folder contains nothing except the GameInfo folder being empty e.g. Mods-v1.195/custommod/GameInfo/(nothing inside)
Any help would be much appreciated, if all else fails I'll just suck it up and play Entrenchment, since Entrenchment and Diplomacy actually works when I mod them.