Modding

Hi, 

I hope I haven't missed this information becasue I have only flown over the new GC3 section if so I am sorry in advance. 

I would like to ask about expected modding/customizing possibilities in GC3? For example if it will be possible to tinker with tech trees via XML, upload new avatars, ship designs and ship parts etc? 

Becaue one of the reason I highly appreaciated on GC2 was it openness. 

Thanks in advance for response.

20,923 views 5 replies
Reply #1 Top

It's going to be even more open. All the stuff that was moddable in GC2 will still be available, as well as things that were hard coded in GC2. Random events, additional structures, probably a few other things that I can't think of right now - all were hard coded in GC2 but are going to be moddable via XML in GC3.

Reply #2 Top

As with any forum, you are going to see people making statements in such absolute terms in ways that make them sound like they are StarDock employees that you have to take their statements with a grain (or more) of salt. This time, since StarDock has told us that GC3 is being re-written from the ground up with a brand new custom engine, and has mentioned that some of the things that were hard coded in GC2 are going to be in XML in GC3 (including the random events), Willy is most likely very accurate.

Reply #3 Top

Quoting Lucky, reply 2

As with any forum, you are going to see people making statements in such absolute terms in ways that make them sound like they are StarDock employees that you have to take their statements with a grain (or more) of salt. This time, since StarDock has told us that GC3 is being re-written from the ground up with a brand new custom engine, and has mentioned that some of the things that were hard coded in GC2 are going to be in XML in GC3 (including the random events), Willy is most likely very accurate.
End of Lucky's quote

I admit I was lazy and didn't bother digging up the source post. It took a while, but here:

Quoting Frogboy, reply 16

There's going to be a lot more events in GalCiv III than GalCiv II.  However, i suspect there will be more player control (at the beginning of the game) in terms of their frequency and power.

I don't know if you guys knew this but in GalCiv II I hard-coded the events in C++.  Or in other words, I'm an idiot.  It meant that each event was very labor intensive and there was no real granularity in them.  You could either have them or not.

But in GalCiv III, the events are XML driven (ala Elemental). Heck, that also means modders can add their own events and it means that events can have a severity scale which means they can be hooked up to a setting UI.
End of Frogboy's quote

That was for events; there was another post specifically about the starport building that I haven't been able to locate again. I'll keep looking.

Reply #4 Top

Hi, 

 

thank you both. No need to look for the another post regarding events Willy information you provided is sufficient for me.

Now I only need to save some money to became Founder :)

Reply #5 Top

Glad to help.

 

 

Quoting WIllythemailboy, reply 3
there was another post specifically about the starport building that I haven't been able to locate again. I'll keep looking.
End of WIllythemailboy's quote

Willy, I think you are looking for "ship designer" or maybe just "ship design". I did a search on "ship designer" and could not find what I was looking for (ship designer now includes texture choices), but maybe something there will click a memory to help you find it.